Thank you! This helps me alot and now I can continue progressing it!
So theres another question I have; is it possible to switch the monster graphic in the battle? As example, if a certain action is choosen, the enemy should look sad instead of happy. I heard that's possible with animations, though I'd like that the monster graphic stays changed after the event is done.
EDIT: I figured out what to do with the 'enemy changing graphics' thing. I have to edit their behaviour! Though, I am having issues with what to do about it sometimes randomly changing their graphics back to the one before the certain action is done.
EDIT2: So The battle event system is doing small improvements but... For some reason it triggers it's own battle events and that's a big issue for me.
here is the.. um programming? for the events.
if switch [smile] is ON
@> Conditional Branch: Switch [0007

aisy sad] is ON
@> Text: The flower is glad that you're happy again.
@> Control Switches: [0007

aisy sad] = OFF
@>
: Branch End
@> Conditional Branch: Switch [0007

aisy sad] is OFF
@> Text: The flower smiles at you back.
@>
: Branch End
@> Control Switches: [0005:Smile] = OFF
if switch [cry] is ON
@> Conditional Branch: Switch [0007

aisy sad] is ON
@> Text: The flower would like to help you.
@>
: Branch End
@> Conditional Branch: Switch [0007

aisy sad] is OFF
@> Control Switches: [0007

aisy sad] = ON
@> Text: The flower wonders why you're sad.
@>
: Branch End
@> Control Switches: [0006:Cry] = OFF
any ideas what I could've done wrong?
EDIT3: I figured out that the battle events we're kind of fine. The only issues I had were the graphic changes for the different actions. and I really have no idea how to do that, so any help would be appreciated!
EDIT4: More progress has been made and the flower is not doing.. it's own thing anymore
The only thing I have to deal with is the delay. Anyone got any ideas how to fix that?