RMMV I need help with jittery movement using Qmovement and QM+CollisionMap

Thunderfart

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Hello, I have a problem. Ive been looking for a solution for days but I cant find anything. When my character collides with a slanted collisionmap, it usually results in a horrible jittery movement because of smart move. Is there a way how I can make my character retain direction visually, but still let smart move do its thing so the character doesnt get stuck all the time?
Or is there some other obvious solution Im not seeing?
Im using Qmovement and QM+collisionmap. Thanks in advance
here it is shown in a video:
 

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