I need help with making custom portraits.

BlueClaw

kobold
Member
Joined
Sep 5, 2019
Messages
5
Reaction score
0
First Language
English
Primarily Uses
RMMV
DISCLAIMER: THIS IS NOT A TUTORIAL, SIMPLY A REQUEST FOR ONE.

Anyway, I need help.
Say I wanted to use this crappy sprite as a portrait.


How would I do that without it being super small or just plain not working?
 

Attachments

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,297
Reaction score
11,711
First Language
English
Primarily Uses
RMVXA
'Tutorials' is where people who have made a tutorial can post them.

[move]Resource Support[/move]
 

Uzuki

Kawaii on the streets, Senpai in the sheets
Veteran
Joined
Aug 18, 2012
Messages
1,933
Reaction score
1,325
First Language
English
Primarily Uses
RMMV
Open up one of the RTP face portraits in an image editor, Erase one of the portraits there (You can make it easier on yourself by setting up grids. I believe the measurements are 144x144), and copy-paste your image in the other picture's place.
 

BlueClaw

kobold
Member
Joined
Sep 5, 2019
Messages
5
Reaction score
0
First Language
English
Primarily Uses
RMMV
Open up one of the RTP face portraits in an image editor, Erase one of the portraits there (You can make it easier on yourself by setting up grids. I believe the measurements are 144x144), and copy-paste your image in the other picture's place.
Thanks!
 

Ossra

Formerly Exhydra
Veteran
Joined
Aug 21, 2013
Messages
1,076
Reaction score
853
First Language
English
Primarily Uses
RMMV
@BlueClaw If you want, you can have a single face image if you prepend '$' to the file name (e.g. - $myface.png). But yes, the size of each face should be 144x144 pixels.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,247
Reaction score
7,627
First Language
German
Primarily Uses
RMMV
if you prepend '$' to the file name (e.g. - $myface.png).
wrong, $ is for sprites and not for facesets. it has no function on faces
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Just finished composing a boss battle theme!
Scripted a multi-variable weather system that randomizes wind speed, cloudiness, rain, fogginess, etc, while attempting to realistically account for interactions between them (e.g. wind speed affects fogginess, cloudiness affects rain, etc), the current weather pattern, and the player's biome e.g. swamp, beach, etc. Now I "just" have to tie visuals and sounds to the variables so stuff actually happens...
I'm having a headache balancing the combat using flat defense so I'm gonna use percentual armor, in this pic, Simon has 16 on Defense which means all the incoming damage will be reduced by 16% this will ease my burden a bit.
!Have a nice day everybody¡
SO glad they patched outer worlds for switch! I can finally play it! Weird that other peeps are still having issues. I know it was really chugging on my lite when it first came out.

Forum statistics

Threads
105,555
Messages
1,014,634
Members
137,233
Latest member
hokiterus787
Top