I Need Help With Tilesets

bws81691

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So I bought a resource pack that's not originally for RPG Maker MV called Awakening: Complete Tileset by Sodacoma and I've been using Photoshop to resize the sprites and tiles but I'm having trouble figuring out where each tile goes. I figured out how to set up the water tiles and a few other things but I'm not completely sure where everything else goes. Is there any way someone could please help me with this? I'd really appreciate it!
 

Andar

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are those tilesets formatted for MV?

Without giving a link to where you purchased them we can't tell anything about them.

You can only compare them with the existing tilesheets if they are correctly formatted, in which case the default tilesheets contain the slot they're intended for as part of their filename.
If you're too new to read the tiles as to what they are on a tilesheet, I suggest using the pictures from the maker's help file for the comparison - in the help file the different types of tiles are marked in the tilesheets and you can more easily see how the tilesheet structure looks.
 

bws81691

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are those tilesets formatted for MV?

Without giving a link to where you purchased them we can't tell anything about them.

You can only compare them with the existing tilesheets if they are correctly formatted, in which case the default tilesheets contain the slot they're intended for as part of their filename.
If you're too new to read the tiles as to what they are on a tilesheet, I suggest using the pictures from the maker's help file for the comparison - in the help file the different types of tiles are marked in the tilesheets and you can more easily see how the tilesheet structure looks.
This is the link to where I purchased them https://sodacoma.itch.io/awakening-complete-tileset
 

Andar

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no, those are not formatted for MV - and that will give you several problems.

The RPG-Makers work with fixed size tilesheets that are a lot smaller than the sheets you got from that package (at least based on the last picture example). It is easy to cut down tilesheets to the required size, but it will require some planning from you as you will be unable to use all tiles in a single tilesheet and will need to use different tilesets for different maps.

Unfortunately the second problem is the reason why the RMs can get away with smaller tilesets: the autotiles for the A1 to A4 tilesheets.
The autotiles are special mixes of tile sequences that the engine uses to dynamically create dozens of different tiles on the map. None of the tiles you got will be autotiles, and ONLY the A5 slot can handle non-autotiled ground tiles.
That restricts the number of ground tiles you can easily convert and use.

You'll have to convert at least some of the other ground tiles to autotiles to be able to continue to use them, and that is more difficult. Search the official blog for a topic "anatomy of an autotile", that tutorial should help you get started.
 

bws81691

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no, those are not formatted for MV - and that will give you several problems.

The RPG-Makers work with fixed size tilesheets that are a lot smaller than the sheets you got from that package (at least based on the last picture example). It is easy to cut down tilesheets to the required size, but it will require some planning from you as you will be unable to use all tiles in a single tilesheet and will need to use different tilesets for different maps.

Unfortunately the second problem is the reason why the RMs can get away with smaller tilesets: the autotiles for the A1 to A4 tilesheets.
The autotiles are special mixes of tile sequences that the engine uses to dynamically create dozens of different tiles on the map. None of the tiles you got will be autotiles, and ONLY the A5 slot can handle non-autotiled ground tiles.
That restricts the number of ground tiles you can easily convert and use.

You'll have to convert at least some of the other ground tiles to autotiles to be able to continue to use them, and that is more difficult. Search the official blog for a topic "anatomy of an autotile", that tutorial should help you get started.
I already scaled them to the MV size but they need to be rearranged.
 

hiddenone

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This is more of a resource problem than a problem with MV, so

I'm moving this to Resource Support.

 

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