RMMV I need help: YEP ItemCore To read Independent Item ID number and turn it into Base ID

eluukkanen

Game Dev
Veteran
Joined
Feb 16, 2016
Messages
355
Reaction score
244
First Language
Finnish
Primarily Uses
N/A
What I need = To read Independent Item ID number and turn it into Base ID. I am using YEP Item Core.

Thanks in advance, I have been using my limited java knowledge trying to find a solution to this trick.

When using Indpendent Items from YEP, I try making "Select Item" command. This only brings up the independent id and not the Item Base Id. I have went inside the Plugin and triend to find the right script command to make so that I could read the "Select Item" Command number as a set Base Item ID.

I am making a skill in the game to investigate specific items. But I need to know what that certain Item ID is from the Independent ID. Anyone got any ideas?

Thank you so much if you decide to help, this has taken me so much time trying to figure out a simple thing like this!!!
 

caethyril

^_^
Global Mod
Joined
Feb 21, 2018
Messages
3,523
Reaction score
2,650
First Language
EN
Primarily Uses
RMMZ
After the Select Item command, try adding Control Variables > Script:
JavaScript:
$dataItems[$gameVariables.value(1)].baseItemId
Replace 1 with the ID of the variable you used for the Select Item command. :kaopride:

If you're using a plugin to select a weapon/armor instead, then replace $dataItems with $dataWeapons or $dataArmors as appropriate.
 

Latest Threads

Latest Profile Posts

Unfortunately, while trying to run an app I needed (curse you, Adobe!), my laptop blacked out, so my data got wiped when I got it repaired. Stuff like facesets are saved in my drive, but my sprites now only exist as screenshots I've taken in the past :kaocry:To be fair, I'm a little relieved, since I've been feeling unsatisfied with the visual style of the character sprites, and I guess I can now revamp them?

after lot's of edits to Mike's attacks (to make it seamless with movement, no EX versions, cost 1-ups), I finally got combo skills to work. had to do a lot moving tho to get the combo list to appear where it is lol. that actually took longer than setting up the moves.
What's kind of amazing is I've been in a developmental rut for the LONGEST time but putting a music mix on of video game soundtracks and specifically hearing the VX Ace music come up and it's nostalgia of me being excited to make my first game has REALLY got me going again!
Finally finished my tiefling!
F222514F-9F32-4B97-88C3-664E8A2134C3.gif

Forum statistics

Threads
122,015
Messages
1,145,925
Members
160,290
Latest member
Nicecuppatea
Top