ASUG0

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I'm looking for free enemy image resources for a front view battle system, specifically Human or humanoid enemies e.g. Humans, Elves, Draws and such. I like the style of VX Ace and wanted to use the resources first but the resolution is simply too low for my project which is 1920*1080 pixels. I'd appreciate your help :)

Edit: Thanks to "ZenVirZan", I was able to port VX Ace resources to MV. I however still need a larger collection of enemies. If anyone knows where I can get more enemy graphics, please help me. Additionally, the graphics don't need to be exactly like VX Ace, but preferably similar in style.

Thanks for reading my post. ^^
 
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slimmmeiske2

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I've moved this thread to Resource Requests. Please be sure to post your threads in the correct forum next time. Thank you.

 

ZenVirZan

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I'm looking for free enemy image resources for a front view battle system, specifically Human or humanoid enemies e.g. Humans, Elves, Draws and such. I like the style of VX Ace and wanted to use the resources first but the resolution is simply too low for my project which is 1920*1080 pixels. I'd appreciate your help :)


Thanks for reading my post.
I don't have any suggestions for native high resolution resources, but you could look into AI upscaling: waifu2x doubles the resolution of the VXA resources pretty nicely, which might be worth looking into if you have specific resolution requirements. If you're on windows, waifu2x-caffe is the implementation to look for. It lets you keep transparency and everything!
 

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ASUG0

Annihilation Special Unit Generation 0
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I don't have any suggestions for native high resolution resources, but you could look into AI upscaling: waifu2x doubles the resolution of the VXA resources pretty nicely, which might be worth looking into if you have specific resolution requirements. If you're on windows, waifu2x-caffe is the implementation to look for. It lets you keep transparency and everything!
Thanks :), I'm using MV, but AI upscaling sounds nice!

Edit
Yep, it works! Thank you very much ^^
 
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