I need some help with my petrify state.

CWells

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So hello there. I'm looking for some ideas for my stone/petrify state. I want it to be my "death" state in the game but I do want some rare ways in which bosses or other enemies can escape from it if left alive for too many turns. I was thinking of using troop events to do this like, have it check every 4-6 turns whether or not enemy/boss is petrified that it breaks free from it. But otherwise, Petrify is meant to be a permanent state in which the next hit will shatter the enemy/player.

What sort of ideas can you toss for it? Before anything, here is the rule for my petrify state and how I have it set up:

Target cannot move

MHP is reduced to 20% with a weakness to earth fire and ice magic.
 
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Shaz

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I've moved this thread to VX Ace Support. Please be sure to post your threads in the correct forum next time. Thank you.
 

Bloodmorphed

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Go into your states create these:

Fire weakness

Ice Weakness

Earth Weakness

On each one the effect should be :

Features; Rate

Element Rate Choose the element for the desired state, then pick the percent you want to weakness.

Create a State:

MaxHP20% (You can call it whatever you want, this just makes it simple)

Go into Features; Parameters MaxHP 20%

I'm not too sure hwo to create a freezing/petrify effect. But thats how you do the other parts.

EDIT: Or if you want it all in one state you can have that too and name it Petrify State or something
 
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You can make a new state and name it petrify and set to where the person petrified cant move during battle for  a certain amount of time or have it a lasting effect until it is cured. 
 

Titanhex

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I think, along with the suggestions here, all you'd need to do is create a troop event on the specific enemies that simply removes the state after checking every 4-6 turns. It should work just the way you want it.

As is, it sounds fine. However, is the "One hit to kill" done by the 20% HP or were you gonna try to event that as well?
 

CWells

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I think, along with the suggestions here, all you'd need to do is create a troop event on the specific enemies that simply removes the state after checking every 4-6 turns. It should work just the way you want it.

As is, it sounds fine. However, is the "One hit to kill" done by the 20% HP or were you gonna try to event that as well?
 Well, nah I worded that part poorly, I'd rather just drop the MHP to 20%. I'll probably go about it making a troop event for the big baddies since I'm very rarely using immunities.
 
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