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- Apr 22, 2013
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So hello there. I'm looking for some ideas for my stone/petrify state. I want it to be my "death" state in the game but I do want some rare ways in which bosses or other enemies can escape from it if left alive for too many turns. I was thinking of using troop events to do this like, have it check every 4-6 turns whether or not enemy/boss is petrified that it breaks free from it. But otherwise, Petrify is meant to be a permanent state in which the next hit will shatter the enemy/player.
What sort of ideas can you toss for it? Before anything, here is the rule for my petrify state and how I have it set up:
Target cannot move
MHP is reduced to 20% with a weakness to earth fire and ice magic.
What sort of ideas can you toss for it? Before anything, here is the rule for my petrify state and how I have it set up:
Target cannot move
MHP is reduced to 20% with a weakness to earth fire and ice magic.
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