- Joined
- Feb 26, 2014
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- 648
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- Primarily Uses
Basically in my current set up and how I have my events running, I am unable to set a particular event's self-switch without doing one of two things.
So what I need to know is how to force the event to turn a self-switch on with another event.
I've been through over 20 scripts to attempt to get around this limitation the engine has.
Can anyone tell me how to do this?
as a side note, I've been banging my head against the wall trying to figure this out for the past 8 hours...I'm beyond stressed at the moment with this.
- Setting it to parallel process. This would result in the event repeating itself over and over due to the fact that the event is originally an action trigger to display text when spoken to.
- Forcing the event to trigger its self-switch when spoken to once. This can't happen since the player is able to talk to this event multiple times until they leave the map.
So what I need to know is how to force the event to turn a self-switch on with another event.
I've been through over 20 scripts to attempt to get around this limitation the engine has.
Can anyone tell me how to do this?
as a side note, I've been banging my head against the wall trying to figure this out for the past 8 hours...I'm beyond stressed at the moment with this.

