So I've had a time system in my game for quite sometime now.
I added time based events at the begging of the game
Example: At Night Time The Foe's Get Stronger.
And During The Night You Can Go Into Inns and skip to day I've also had
a system were all shops are closed at night and opened during the day...
I've had these systems but there poorly implemented due to my lack of understanding of the script
I'am using. This Script Here
I've toyed around with it for three hours strait and have sadly gotten no were... I was able to get to get an event only happen during the day due to guessing the numbers... The author says to use a 24 hour clock but that strangely doesn't work...
*Well it does work but only for certain times you can't re loop the time to start at night then re loop to the morning...*
I'am using this table: I'am trying to get an event to only happen at night that means that in the morning it ends.
I'am currently using a conditional branch... If someone could create two conditional branches and take a screenshot for me: One that covers night and one that covers day...
I know this seem's really petty of me but I'am pulling my hair out trying to work with this script...
I added time based events at the begging of the game
Example: At Night Time The Foe's Get Stronger.
And During The Night You Can Go Into Inns and skip to day I've also had
a system were all shops are closed at night and opened during the day...
I've had these systems but there poorly implemented due to my lack of understanding of the script
I'am using. This Script Here
Code:
#Basic Game Time + Night/Day v1.6.2b
#----------#
#Features: Provides a series of functions to set and recall current game time
# as well customizable tints based on current game time to give the
# appearance of night and day.
#
#Usage: Script calls:
# GameTime::minute? - returns the current minute
# GameTime::hour? - returns the current hour
# GameTime::set(time) - sets the game time to time, in frames (max:1440)
# GameTime::change(time) - increments the game time! (can be negative)
# GameTime::pause_time(set) - stops time for events and stuff, true or false
# GameTime::pause_tint(set) - time runs, but tints do not update
# GameTime::clock(set) - sets whether clock is visible or not
#
#Customization: Set below, in comments.
#
#Examples: GameTime::set(360)
#
#----------#
#-- Script by: V.M of D.T
#
#- Questions or comments can be:
# given by email: sumptuaryspade@live.ca
# provided on facebook: http://www.facebook.com/DaimoniousTailsGames
# All my other scripts and projects can be found here: http://daimonioustails.weebly.com/
#
#--- Free to use in any project, commercial or non-commercial, with credit given
# - - Though a donation's always a nice way to say thank you~ (I also accept actual thank you's)
#---Game Clock---#
#USE_CLOCK to true to display game time clock
#CLOCK_POSITION for position of clock
# 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
#CLOCK_TOGGLE is any input button available, see the INPUT help file for options
#------#
USE_CLOCK = true
CLOCK_POSITION = 4
CLOCK_TOGGLE = :SHIFT
module GameTime
#---Game Time Details---#
#Number of frames in a game minute, 60 frames = 1 second
TIME_COUNT = 1
#Sets whether to tint screen based on game time
USE_TINT = true
#Switch to denote day or night time
USE_SWITCH = false
NIGHT_DAY_SWITCH = 308
DAY_TIME_START = 310
NIGHT_TIME_START = 309
#True to pause time while not in map or while during a message
PAUSE_IN_COMBAT = true
PAUSE_NOT_IN_MAP = true
PAUSE_IN_MESSAGE = true
#Sets time frames of tints by minute count, one day is 1440 minutes
# 0 = 12am, 360 = 6am, 720 = 12pm, 1080 = 6pm etc...
PRESUNRISE_TIME = 240
SUNRISE_TIME = 360
NOONSTART_TIME = 660
NOONEND_TIME = 900
PRESUNSET_TIME = 1080
SUNSET_TIME = 1260
MIDNIGHT_TIME = 60 #Must be greater than 0
#Sets custome tints
PRESUNRISE_TONE = Tone.new(-75,-75,0,50)
SUNRISE_TONE = Tone.new(0,0,0,0)
NOONSTART_TONE = Tone.new(45,45,0,-25)
NOONEND_TONE = Tone.new(0,0,0,0)
PRESUNSET_TONE = Tone.new(-50,-50,0,25)
SUNSET_TONE = Tone.new(-75,-100,0,75)
MIDNIGHT_TONE = Tone.new(-125,-125,0,125)
#Include the ids of any maps not to be tinted based on time
# Usually reserved for indoor maps
NOTINTMAPS = [67,68,3,1,5,7,6,12,10,18,28,30,31,32,33,34,29,100,101,102,104,107,115,99,114,116,117,118,119,122,103,105,113,106,112,23,24,45,46,72,38,123,42,43,44,58,59,60,48,51,55,52,53,66,85,84,74,75,76,77,78,79,80,81,82,83,90,89,88,70,36,63,93,94,95,125,127,128,132,136,137,145,144,143,147,148,149,154,157,159,160,162,163,164,165,166,167,168,175,172,171,176,177,178,179]
#Store current time in a variable?
USE_VARIABLE = false
TIME_VARIABLE = 90
#---END---#
def self.init
$game_time = 0
$game_time_pause_time = false
$game_time_pause_tint = false
end
def self.update
old_time = $game_time
if $game_time_pause_time then return else end
case SceneManager::scene_is?(Scene_Map)
when true
if $game_message.visible == true && PAUSE_IN_MESSAGE then else
$game_time += 1 if Graphics.frame_count % TIME_COUNT == 0 end
when false
if !PAUSE_NOT_IN_MAP and !SceneManager::scene_is?(Scene_Battle)
$game_time += 1 if Graphics.frame_count % TIME_COUNT == 0 end
if SceneManager::scene_is?(Scene_Battle) && PAUSE_IN_COMBAT != true
$game_time += 1 if Graphics.frame_count % TIME_COUNT == 0 end
end
if $game_time == 1440 then $game_time = 0 end
$game_variables[TIME_VARIABLE] = $game_time if USE_VARIABLE
update_night_switch if USE_SWITCH
GameTime::tint if $game_time_pause_tint != true
if old_time != $game_time then $game_map.need_refresh = true end
end
def self.update_night_switch
if hour? > DAY_TIME_START and hour? < NIGHT_TIME_START
$game_switches[NIGHT_DAY_SWITCH] = true unless $game_switches[NIGHT_DAY_SWITCH] == true
else
$game_switches[NIGHT_DAY_SWITCH] = false unless $game_switches[NIGHT_DAY_SWITCH] == false
end
end
def self.hour?
return $game_time / 60
end
def self.minute?
return $game_time % 60
end
def self.time?
meri = "AM"
hour = GameTime::hour?
minute = GameTime::minute?
if hour > 11 then meri = "PM" end
if hour == 0 then hour = 12; meri = "AM" end
if hour > 12 then hour -= 12 end
if hour < 10 then hour = " " + hour.to_s else hour.to_s end
if minute < 10 then minute = "0" + minute.to_s else minute.to_s end
return hour.to_s + ":" + minute.to_s + " " + meri
end
def self.set(number)
$game_time = number if number < 1440
GameTime::tint(0) if $game_time_pause_tint != true
end
def self.change(number)
$game_time += number
$game_time -= 1440 if $game_time > 1440
$game_time += 1440 if $game_time < 0
GameTime::tint(0) if $game_time_pause_tint != true
end
def self.tint(tint = 60)
if USE_TINT != true then return end
for i in NOTINTMAPS
if $game_map.map_id == i
$game_map.screen.start_tone_change(Tone.new(0,0,0,0),0)
return
end
end
if SceneManager::scene_is?(Scene_Map) then else return end
case $game_time
when PRESUNRISE_TIME .. SUNRISE_TIME
$game_map.screen.start_tone_change(PRESUNRISE_TONE, tint)
when SUNRISE_TIME .. NOONSTART_TIME
$game_map.screen.start_tone_change(SUNRISE_TONE, tint)
when NOONSTART_TIME .. NOONEND_TIME
$game_map.screen.start_tone_change(NOONSTART_TONE, tint)
when NOONEND_TIME .. PRESUNSET_TIME
$game_map.screen.start_tone_change(NOONEND_TONE, tint)
when PRESUNSET_TIME .. SUNSET_TIME
$game_map.screen.start_tone_change(PRESUNSET_TONE, tint)
when SUNSET_TIME .. 1440
$game_map.screen.start_tone_change(SUNSET_TONE, tint)
when 0 .. MIDNIGHT_TIME
$game_map.screen.start_tone_change(SUNSET_TONE, tint)
when MIDNIGHT_TIME .. PRESUNRISE_TIME
$game_map.screen.start_tone_change(MIDNIGHT_TONE, tint)
end
end
def self.pause_time(set)
$game_time_pause_time = set
end
def self.pause_tint(set)
$game_time_pause_tint = set
end
def self.clock(set)
return unless SceneManager.scene.is_a?(Scene_Map)
SceneManager.scene.clock_visible?(set)
end
class Window_Clock < Window_Base
def initialize
case CLOCK_POSITION
when 1
super(0,0,115,56)
when 2
super(Graphics.width-115,0,115,56)
when 3
super(0,Graphics.height-56,115,56)
when 4
super(Graphics.width-115,Graphics.height-56,115,56)
end
self.visible = $game_time_clock_visibility unless $game_time_clock_visibility.nil?
end
def update
self.contents.clear
self.contents.draw_text(0,0,100,24,GameTime::time?)
$game_time_clock_visibility = self.visible
end
end
end
GameTime::init
module DataManager
class << self
alias gametime_msc make_save_contents
alias gametime_esc extract_save_contents
end
def self.make_save_contents
contents = gametime_msc
contents[:gametime] = $game_time
contents
end
def self.extract_save_contents(contents)
gametime_esc(contents)
$game_time = contents[:gametime]
end
end
class Scene_Map < Scene_Base
alias gametime_post_transfer post_transfer
alias gametime_create_all_windows create_all_windows
alias gametime_update_map update
def post_transfer
GameTime::tint(0) if $game_time_pause_tint != true
gametime_post_transfer
end
def create_all_windows
gametime_create_all_windows
@gametimeclock = GameTime::Window_Clock.new if USE_CLOCK
end
def update
gametime_update_map
@gametimeclock.update if @gametimeclock.nil? == false
if Input.trigger?(CLOCK_TOGGLE) and @gametimeclock.nil? == false
@gametimeclock.visible ? @gametimeclock.visible = false : @gametimeclock.visible = true
end
end
def clock_visible?(set)
@gametimeclock.visible = set
end
end
class Scene_Base
alias gametime_update update
def update
gametime_update
GameTime::update
end
end
*Well it does work but only for certain times you can't re loop the time to start at night then re loop to the morning...*
I'am using this table: I'am trying to get an event to only happen at night that means that in the morning it ends.
I'am currently using a conditional branch... If someone could create two conditional branches and take a screenshot for me: One that covers night and one that covers day...
I know this seem's really petty of me but I'am pulling my hair out trying to work with this script...
