- Joined
- Jul 20, 2022
- Messages
- 3
- Reaction score
- 2
- First Language
- French
- Primarily Uses
- RMMV
In advance: sorry for my english.
First of all, hello everyone. I'm fairly new at RPG Maker MV, and I have an ambitious project, full of lore and stuff, inspired by a TTRPG i created and runned for over 5 years.
However, I've never coded before. I'm a huge video game player, but I never got interested in programming, which I now regret deeply. I'm learning RPG Maker MV, slowly but surely, but I feel like everytime I want to make something out of the ordinary I hit a dead end. I also have the Yanfly Core & Options plug-ins pack.
Here is how I want my game to work:
- Every character got 3 stats: Health, Mana and Stamina. Nothing special up to that point, I figured that out (so far)
- Every chatacter got 6 characteristics (or parameter as MV calls it): Strength, Defense, Intelligence, Speed, Dexterity and Social. However, those arent modifiers like DnD or whatnot, those are percentage. So If a character as 70 in Strength, it means it has a 70% chance of succeeding a skill based on strenght, like a simple swing of a sword. I can't seem to be able to make this system work out. The only success rate I found is for items or specific skills, but I can't attach a skill to a paramater for success rate. This is by far by biggest issue, and it's a fairly simple concept on paper so why is it so much harder to make than a video game that use much more complex math to calcutate dmg and stuff.
- I want the damage to be calculated in random numbers (to emulate dice rolls), again, it should be very simple, but I just can't find a simple way to do that (extremely complex formulas juste to generate a random number between 1 and 6 as damage)
- I want the combat to be a tactical RPG. I know it can be done, there are many plug-ins that do just that but jeez, I don't know which one to choose, I don't even know what criteria I should take in account.
- I want the player to be able to create a playable character, build his stats, choose a race, etc. I know it's possible, but it looks like you need some coding skills, which I don't have.
Things I figured out:
- Maps, fine, easy.
- Animations: gonna require a lot of drawing in pixel art, fine by me, I did that for the last 5 years.
- Events: very simple, can't believe it took me like 2 days to figure most stuff out. Props to the dev team for that.
- I know to to install plug-ins, add tile sets, etc.. The basic stuff.
So here are my questions:
- What kind of plug-ins could help me?
- What tutorials should I follow? Most videos about RPG Maker always state that "don't worry, you'll find tutorials for everything", but where? I searched many times stuff on Youtube, in vain.
- Is my system even doable without have to learn programming?
- Most important one: Is my project too ambitious for RPG Maker? I work full time, I can't learn a programming language, so if RPG Maker can't help me, I think I'll just give up.
Thank you in advance for anyone willing to help me.
Also, sorry if I didn't post in the right topic. Please don't delete my post, I need help.
First of all, hello everyone. I'm fairly new at RPG Maker MV, and I have an ambitious project, full of lore and stuff, inspired by a TTRPG i created and runned for over 5 years.
However, I've never coded before. I'm a huge video game player, but I never got interested in programming, which I now regret deeply. I'm learning RPG Maker MV, slowly but surely, but I feel like everytime I want to make something out of the ordinary I hit a dead end. I also have the Yanfly Core & Options plug-ins pack.
Here is how I want my game to work:
- Every character got 3 stats: Health, Mana and Stamina. Nothing special up to that point, I figured that out (so far)
- Every chatacter got 6 characteristics (or parameter as MV calls it): Strength, Defense, Intelligence, Speed, Dexterity and Social. However, those arent modifiers like DnD or whatnot, those are percentage. So If a character as 70 in Strength, it means it has a 70% chance of succeeding a skill based on strenght, like a simple swing of a sword. I can't seem to be able to make this system work out. The only success rate I found is for items or specific skills, but I can't attach a skill to a paramater for success rate. This is by far by biggest issue, and it's a fairly simple concept on paper so why is it so much harder to make than a video game that use much more complex math to calcutate dmg and stuff.
- I want the damage to be calculated in random numbers (to emulate dice rolls), again, it should be very simple, but I just can't find a simple way to do that (extremely complex formulas juste to generate a random number between 1 and 6 as damage)
- I want the combat to be a tactical RPG. I know it can be done, there are many plug-ins that do just that but jeez, I don't know which one to choose, I don't even know what criteria I should take in account.
- I want the player to be able to create a playable character, build his stats, choose a race, etc. I know it's possible, but it looks like you need some coding skills, which I don't have.
Things I figured out:
- Maps, fine, easy.
- Animations: gonna require a lot of drawing in pixel art, fine by me, I did that for the last 5 years.
- Events: very simple, can't believe it took me like 2 days to figure most stuff out. Props to the dev team for that.
- I know to to install plug-ins, add tile sets, etc.. The basic stuff.
So here are my questions:
- What kind of plug-ins could help me?
- What tutorials should I follow? Most videos about RPG Maker always state that "don't worry, you'll find tutorials for everything", but where? I searched many times stuff on Youtube, in vain.
- Is my system even doable without have to learn programming?
- Most important one: Is my project too ambitious for RPG Maker? I work full time, I can't learn a programming language, so if RPG Maker can't help me, I think I'll just give up.
Thank you in advance for anyone willing to help me.
Also, sorry if I didn't post in the right topic. Please don't delete my post, I need help.