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I have searched and read many things, seen many pictures, but none of it is fully helpful. The reason being there are differences to almost every graphic that is using Kaduki as the animation style.
Here http://www.rpgmakerc...nimated-battle/
is some information for example, but still does not give enough explanation. Perhaps its because I have seen so much difference that it has now made me confused.
I've been using this graphic for testing (not sure if I'm allowed to use it) http://rmrk.net/inde...p?topic=42983.0, It does not have other pictures to go with it for kaduki style animation.
When I put my settings to '$Dragon_Boss' => {frames: 3, rows: 4, mirror: true, invert: false, mode: :charset, action: :default}, the dragon faces me when I select him to attack, faces away when killed and scrolls through row 2 up through 1 when collapsing (Victor Sant - Custom Collapse). I have side view battle with Victor Sant Animated Battlers.
When I put my settings to '$Dragon_Boss' => {frames: 3, rows: 4, mirror: false, invert: false, mode: :charset, action: :charset}, the dragon faces me when I select him to attack, falls on his side when dead and scrolls through frames 1 to 3 on row 4 for the collapse.
When I put my settings to '$Dragon_Boss' => {frames: 3, rows: 4, mirror: false, invert: false, mode: :charset, action: :kaduki}, the dragon faces me the entire time, moves left when I hit him then right, faces away when killed and scrolls through rows 2 to 1 when collapsing.
I would attach a picture, but this site doesn't allow adding pictures to the posts it seems. Any suggestion on where I can put a picture online to link it? Then I can show the scroll through 2 to 1 thing.
So the question is any suggestions to what is happening here?
Also what I do not understand is $hero1 is rows 1-4. Row 1 face down, row 2 face left, row 3 face right, row 4 face up. What are the other rows ($hero1_2, $hero1_3) suppose to be for? Now don't just say battle animation, cause that would imply I can put whatever image I want on any row I want and it will work.
This is all very simple when using sprite sheets that have characters in the 32 x 32 size.Although I haven't tested the small characters with kaduki settings, the (mode: :charset, action: :default) settings are what I want for them.
Also what are the frames 4 by rows 4 sprite sheets used for? http://www.gdunlimit...dragon-sprites/
Thanks for reading
Here http://www.rpgmakerc...nimated-battle/
is some information for example, but still does not give enough explanation. Perhaps its because I have seen so much difference that it has now made me confused.
I've been using this graphic for testing (not sure if I'm allowed to use it) http://rmrk.net/inde...p?topic=42983.0, It does not have other pictures to go with it for kaduki style animation.
When I put my settings to '$Dragon_Boss' => {frames: 3, rows: 4, mirror: true, invert: false, mode: :charset, action: :default}, the dragon faces me when I select him to attack, faces away when killed and scrolls through row 2 up through 1 when collapsing (Victor Sant - Custom Collapse). I have side view battle with Victor Sant Animated Battlers.
When I put my settings to '$Dragon_Boss' => {frames: 3, rows: 4, mirror: false, invert: false, mode: :charset, action: :charset}, the dragon faces me when I select him to attack, falls on his side when dead and scrolls through frames 1 to 3 on row 4 for the collapse.
When I put my settings to '$Dragon_Boss' => {frames: 3, rows: 4, mirror: false, invert: false, mode: :charset, action: :kaduki}, the dragon faces me the entire time, moves left when I hit him then right, faces away when killed and scrolls through rows 2 to 1 when collapsing.
I would attach a picture, but this site doesn't allow adding pictures to the posts it seems. Any suggestion on where I can put a picture online to link it? Then I can show the scroll through 2 to 1 thing.
So the question is any suggestions to what is happening here?
Also what I do not understand is $hero1 is rows 1-4. Row 1 face down, row 2 face left, row 3 face right, row 4 face up. What are the other rows ($hero1_2, $hero1_3) suppose to be for? Now don't just say battle animation, cause that would imply I can put whatever image I want on any row I want and it will work.
This is all very simple when using sprite sheets that have characters in the 32 x 32 size.Although I haven't tested the small characters with kaduki settings, the (mode: :charset, action: :default) settings are what I want for them.
Also what are the frames 4 by rows 4 sprite sheets used for? http://www.gdunlimit...dragon-sprites/
Thanks for reading


