i officially have mv! any tips & tricks ?

gendfleur

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i bought mv on the steam sale yesterday (i am Very Excited about it) and i was wondering if anyone had some Helpful Tips And Tricks for using it ! 
 

Andar

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Just follow the link to the starting point in my signature, that will guide you through the basics.
 

RLFHOG3

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Watch as many tutorials as you can. Be prepared to absorb information like a sponge if you intend on making something worthwhile.
 

Kane Hart

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Don't click Andar's link it will be a wall of text <3 :p  Does not have enough colorful pictures :(
 

Celianna

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Moving to general discussion.



Tips and tricks, hm. Get used to not having scripts, but plugins!
 

Ellie Jane

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First tip I'd give: get a good text editor, one that does syntax highlighting. MV doesn't have a script editor, so you'll have to use your own to edit files or create plugins. There are many available, from Scite to Notepad2 or even visual studio if you wanted to use TFS and source control.
 

Frogboy

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No tips really. Watch some YouTube videos, play around with all of the options and just have fun with the software. Come back here when you get stuck or just want to see what people are talking about at the moment.
 

Rayhaku808

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Driftwood Gaming and Echo607 on YouTube are at the top of my list. But there are plenty more good Youtubers' playlists to save.
 

Kes

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This particular forum is for discussing the principles of game making.  Your query doesn't fall into that category.


I am, therefore, moving this to MV Support.
 

Isaac The Red

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Yanfly plugins will be a good friend early on for getting a custom feel early on. But like many others have stated, YouTube is a great resource, there are many forums aside from the official ones here with communities of helpful people.


Outside of just MV a few tips I can give in general:


Get acquainted with a few text editors. Notepad++ is great for scripting with syntax highlighting, MSWord, or another office suite is helpful as well, not for scripting plugins, but for organizing ideas, and stories, and characters. Never get in the mindset where "OK I have MV, that's all I need." MV is going to help you Make you game happen. But 90% of making your game is going to come from outside of just what you do in MV itself. Graph Paper, notebooks, ect, all of these things are your friends.


Write down everything that comes to mind. Even if it all looks like gibbering nonsense at first, these snippets of ideas will help you cull things into a cohesive single idea and plan. Set short term reachable goals, and aim to reach them. These smaller goals will give you a sense of accomplishment and keep you moving forward.


Don't be afraid to use the base graphics and audio on your first projects. Use whats already available to you and make something, anything. The proverbial "Hello World!" game. Make it and be proud you took that first step down this fun path.


As you get familiar with the engine and the Editor there are a couple of methods for testing things out I can suggest. Make a Debug Room, a map outside of the rest of your game world where you can setup events and try things out to see how they work, before implementing them into the main game.


Hope you enjoy MV!
 

Internetomancer

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If you're just new to MV, I suggest checking out the Yanfly plugins.  http://yanfly.moe/yep/   


And if you find yourself wanting more, I suggest the plug-in master list.  http://mvplugins.com/master-list


If you're new to RPG Maker, my advice is to focus on having fun.


Although making games is really fun and rewarding, it's not always fun.  Sometimes it sucks.   You get bored of an idea.  You get writers block.  You get frustrated with a piece of code.  And at times like that you should chill out, take a break, and work on something else that IS fun.


(At least, that's my theory.  In practice, I just muscle through the bad times.)
 

thekingohearts

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Alright I recommend yourself a scope of what you want to do first



Find out YOUR strengths as a designer and weaknesses. 



You can create great experiences with this software I recommend checking this out to start.










Watch tutorials and get familiar with the program its very user friendly it took me a week to make my first game.


Next up your first game 


Your goal is to make a MINIMUM VIABLE PRODUCT what is it?










In a nutshell you want your first project done out the door, then take criticism from friends/family/community . Show people your game, find out what they like and what they don't like so you can start finding out what areas of your game you can expand upon.
 

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