- Apr 17, 2022
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I think I found a serious bug, which has ruined my project many times.
This bug can occur between two projects,
After many tests, I and other MZ users found that opening two different projects in the same window of MZ editor will cause the actor class ID of one of the projects to become 0.
In more detail:
If the Actor class of "Project A" is set to an ID that is larger than the total number of occupations in "Project B",
Then when after "Project B" Save once, switching from "Project B" to "Project A", the class ID of that actor will change to 0.
And If at this time save the project and test the game, an error message will be displayed:
Can anyone tell me where I can report bugs?