RMMZ I tried Visustella's Battle Core... but I only really like a couple of things about it...

Kanori24

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It works beautifully, of course. I really like the way the characters and enemies jump over to their target during attacks. And the icons next to the commands. But... those are really the only two things I appreciate about it...

I know BattleCore does a lot of stuff. But I noticed a few things I'd like to change/remove, if it is even possible to do so. I tried tweaking it for about 45 minutes before I gave up and googled my problem... to no avail... so I'm asking now. Here are the problems I have with it. If anyone has any suggestions, by all means, please share them with me :)

1) When a character is added to the party mid-battle, they just pop into existence next to the other actor(s). Before, they would glide in from off-screen, which I thought was much better way to make an entrance.

2) I noticed the magic chanting and casting animations were changed. I found the setting to switch the chant animation back to default, but nothing for the casting animation. I'd rather it show my custom casting pose that I worked so hard to produce.

3) I could do without the huge blinding 'sunburst' effect when casting spells.

I also don't mind being told what I want is impossible. I just want to know what is and isn't possible. Thanks!
 

ramza

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Points 2 and 3 are from action sequences.

Since you're just starting out, you've probably not messed with them at all yet, so your skills are likely using the default sequence. The setup section of the sequence contains stuff like showing the name of the skill, and showing the cast pose, and the 'blinding sunburst' animation on the caster. The target section does stuff like moving the user to the target, showing the skill animation on the target, and dealing the damage. The finish section performs cleanup, such as moving the user back to their starting position, and clearing the name of the skill from the screen.

All of these things can be changed by making your own custom action sequence, which is done via plugin commands in a common event attached to the skill. You can read the documentation for more info on how to do this, and there're probably also some threads on this forum around to give examples and whatnot on how to use the system.

I don't think there's gonna be much you can do about changing the first problem though. You could maybe work around it by showing an animation or something right before adding the actor, so it masks it behind a smokebomb, or something, but it's unlikely you'll be able to change the actual way the actor shows up when they're added mid fight. And with the plugin obfuscated, it'll be difficult for someone other than the VS team to correct this for you.
 

ATT_Turan

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2) I noticed the magic chanting and casting animations were changed. I found the setting to switch the chant animation back to default, but nothing for the casting animation. I'd rather it show my custom casting pose that I worked so hard to produce.
There are plugin parameters if you want to have standard animations playing for Certain/Physical/Magical Hit skills, or you can use the <Cast Animation: x> notetag to specify it for each individual skill.
 

Kanori24

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I need to apologize and clear something up. When I was speaking of the casting animations, I actually meant the posing of the actor sprite when they cast a spell, not the special effect that plays around them when the cast. Sorry about the confusion XD

I'll check out how to make custom action sequences. That might be what I'm looking for. But I'm a bit sad there is already little hope for my first issue :(
 

VilNess

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1) When a character is added to the party mid-battle, they just pop into existence next to the other actor(s). Before, they would glide in from off-screen, which I thought was much better way to make an entrance.
Yea, it would be better to have some glide in -thing definitely. I also would like a feature like this. For now I worked around it by tinting the screen to all white quickly (for me about 20 frames seems good), then inserting the new member to the battle and another quick tint back to normal.
 

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