I wanna make cool ice mechanics, but don't know how

Fr0gg0

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Hello all,
I wanted to make ice mechanics where as you walk over the ice, it will continuously move you in that direction until you hit something and come to a stop. Also the ice breaks behind you, and you cannot go back on any block you touched otherwise you gotta restart. I would appreciate any and all help!
Thanks,
A fellow kid making an assignment for school
 

Frostorm

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Kes

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@Frostorm Those tutorials are for MV and this is for VX Ace, so they won't work, as plugins etc. are incompatible.
@Fr0gg0 Yanfly has a script for slippery tiles in Ace, which you can find here. As for destroying tiles you have already walked on, I'd have to have a think about that. Probably done using an event placed on top of the ice tile. First page transparent, set to 'Player touch' which turns on a Self Switch. Second page conditioned by the self switch, graphic of broken/no tile and set to 'same as character' so that the player can't walk on it again. But you'd have to test that to be sure, as I've never added that feature.
 

Frostorm

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Ah sorry, I didn't notice OP was using VXAce. Idk if Ace supports this but, if you can event it in the same way as in Echo's video, you can achieve the slippery tile effect by using the "1 step forward" custom move route in the event. It's just more tedious w/o a plugin.
 

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