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Usually, when changing class in rpg maker mv, actor's stats are changed entirely to fit the parameter curves. For example, changing the class from the Swordman to the Wizard will cause HP to fall off.
I want the parameter of the actors(max hp, atk, mat...) to go up by class, ignoring the parameter curves set in the class, and the parameter of the previous class to go up as set in the changed class as the parameter of the previous class are maintained even when the class is changed.
For example, suppose Actor 1 is the swordman class, and his MAX HP of level 1 is 100. The swordman class increases HP by 10 per level(I already know that this is possible with MrTS_GainStatsOnLevelUp.) And level 10 swordman's hp will be 100 + 10 * 9 = 190. And our swordman changing his class to The wizard at level 10, then The wizard class increases HP by 5. So by level 20, wizard's HP will be 190 + 10 * 5 = 240.
please help me...

I want the parameter of the actors(max hp, atk, mat...) to go up by class, ignoring the parameter curves set in the class, and the parameter of the previous class to go up as set in the changed class as the parameter of the previous class are maintained even when the class is changed.
For example, suppose Actor 1 is the swordman class, and his MAX HP of level 1 is 100. The swordman class increases HP by 10 per level(I already know that this is possible with MrTS_GainStatsOnLevelUp.) And level 10 swordman's hp will be 100 + 10 * 9 = 190. And our swordman changing his class to The wizard at level 10, then The wizard class increases HP by 5. So by level 20, wizard's HP will be 190 + 10 * 5 = 240.
please help me...

