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One monster starts combat with a special state.
As long as this state is present, monsters are not damaged.
In order to remove the state, it can only be removed by attacking a specific actor.

At this point, if you are attacked by an actor other than a specific actor, you want to display a specific animation.
Also, I want to display an animation when the state is released due to a specific actor attack.

In the second case, it can be made similar to the state when the state is removed from the battle event, but this is a bit different from what I want.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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