[dpost]
@RyanYe[/dpost]
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How are you spawning them?
ok sorry, i will not do double or even triple posting, lol
here is how i spawn them, i use Galv_eventSpawner, the script call is:
Galv.SPAWN.event(9,$gameVariables.value(3),$gameVariables.value(4));
(i don't know how to write "code" format in the forum, sorry i am dumb man)
the var#3 and var#4 holds the coordinates of the targeted location that i want to spawn(Randomly picked from free tiles around, you can see this post:
here )
and the chest is the starting location from jumping
this is what i want!
============================================================
EIDT:
event.jump(evX - varX, evY - varY)
?
you have to grab the event first for it to work, though.... so it'll probably be best to embed the move route in the spawned event itself, and have IT jump itself to position, rather than sending the order from the spawner.
embed move route in the spawned event itself is another beautiful idea, but i don't know how to write or input the XY because the XY is stored on the Var#3 and Var#4