- Joined
- Nov 15, 2015
- Messages
- 24
- Reaction score
- 16
- First Language
- Portuguese
- Primarily Uses
- RMMV
Game_System.prototype.initMessagePosition = function() {
this._msgWindowPositionX = 'auto';
this._msgWindowPositionY = 'auto';
if (Yanfly.Param.EMP1DefaultX.match(/center/i)) {
this._msgWindowAnchorX = 0.5;
} else if (Yanfly.Param.EMP1DefaultX.match(/right/i)) {
this._msgWindowAnchorX = 1;
} else {
this._msgWindowAnchorX = 0;
}
if (Yanfly.Param.EMP1DefaultY.match(/center/i)) {
this._msgWindowAnchorY = 0.5;
} else if (Yanfly.Param.EMP1DefaultY.match(/bottom/i)) {
this._msgWindowAnchorY = 1;
} else {
this._msgWindowAnchorY = 0;
}
};
I think the part to the Y is here:
YEP_X_ExtMesPack1.js
Code:Game_System.prototype.initMessagePosition = function() { this._msgWindowPositionX = 'auto'; this._msgWindowPositionY = 'auto'; if (Yanfly.Param.EMP1DefaultX.match(/center/i)) { this._msgWindowAnchorX = 0.5; } else if (Yanfly.Param.EMP1DefaultX.match(/right/i)) { this._msgWindowAnchorX = 1; } else { this._msgWindowAnchorX = 0; } if (Yanfly.Param.EMP1DefaultY.match(/center/i)) { this._msgWindowAnchorY = 0.5; } else if (Yanfly.Param.EMP1DefaultY.match(/bottom/i)) { this._msgWindowAnchorY = 1; } else { this._msgWindowAnchorY = 0; } };
Those two lines will determine the x and y coordinates by DEFAULT.
(This is for the bottom parameter set in the plugin parameters)
if (Yanfly.Param.EMP1DefaultY.match(/center/i)) {
this._msgWindowAnchorY = 0.5;
} else if (Yanfly.Param.EMP1DefaultY.match(/bottom/i)) {
this._msgWindowAnchorY = 1;
} else {
this._msgWindowAnchorY = 0;
}
};
OR HERE
this._msgWindowPositionX = 'auto';
this._msgWindowPositionY = 'auto';
If you want to change just in some cases., maybe you can use the plugin command:
MessagePositionY 400
Change the number to the position you want.
Or inside the message window:
\msgposy[x]
I do not test it myself. So you have to test it to confirm.
Strange. I will try when I get home.I did change but it takes no effect in the default messages.
Oh, I did change in the code, not tried the plugin command that change ALL messages, that work me, thanks.Strange. I will try when I get home.
Do you try all the options?
Do you use any other msg plugin?
[[EDIT]]
I think maybe you are using another plugin that use the message window.
Because it worked here perfectly, without any need to alter the code.
use the Plugin Command in the beggining of your game:
like in the picture below.
![]()