I wasted 80$ and half a year of my life for a game nobody cared about.

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Mega Man Volnutt

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From recruitments to the games itself. Thanks for nothing. FML. I hate myaelf. I could of spend that for college funds. But no, I have to make some game that noy even Pokecommunity wants to helo out with or comment about. P lease delete my account and let me rest in peace
 
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Uzuki

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I'm probably the last person to talk about self defeating attitudes, but this is no way to go about it. Quitting just because you didn't get a lot of feedback won't make you feel better or get back the time and money you spent. I've been using RM products for about 4 years and $300+ and the only thing I have to show for it is this account and two amateur games posted under pseudo names.


I'll be honest, I saw your project and from a surface glance it didn't look like something I would want to play. The writing wasn't that great, the areas were way too big and the sprites way too small, and although I don't mind fan games I don't care to play them. It's probably why a lot of people overlooked it.


That doesn't mean you should give up. A lot of artist, writers, and creator's first work aren't that great. He'll if you could see my first project you would be laughing your ass off. Jump back on the saddle and give it another go. If you need help or guidance you have a whole community willing to help you. You just got to ask for it. 
 

Maidlyn

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How can you tell that nobody cared about it? Pokecommunity has a lot of things on it. Don't be so negative. Just give your game more exposure. Put in up here on the forums for the community to see. Also, acting like a baby isn't gonna get you anywhere in life. To develop games, you need to have patience. Man up and try again.
 
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Tai_MT

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That's all?  Huh.  I've spent at least $190 for a game that I don't even have in a demo stage yet... oh, and two years of development time.  Going on three a bit later this year.  Sometimes we never accomplish what we want to.  It just is what it is.  Game design takes patience as well as a willingness to learn and accept that maybe nobody cares about your game as much as you do.  A lot of this community is here on their own time and use their own money to accomplish things.  We all pick up some small amount of skills we're not used to in order to fill the gaps between our talents.


Personally, I've had to pick up a bit of art design (I suck with it though, so I usually rely on other programs to get the jobs I need done) and a little bit of understanding of some basic programming language (just to get some of my formulas to work the way I intended them to).  These likely won't be the last things I have to pick up and learn or even refine.  I find that if you're asking for help on specific things (like if you need someone to sprite for you or make music or something), it's easier to pay someone to do so.  I know, you don't always have a budget for that.  But, there's honestly no rush to get any game out the door as an Indie developer either.  If it takes you 5 years to make your game, it takes you five years.  That's the benefit of working for yourself... No deadline.

It does also help to take failures as a learning experience and not as a personal attack against you.  You are going to make mistakes as an amateur game programmer.  That's just the nature of the world and of people.  You can either learn from them and learn to do better...  Or you can give up and wallow in pity.

Sad to see someone go, but, you do what you have to do.  If you feel comfortable leaving, then do so.

The rest of us?  We'll probably all still be here.

Have a good one!  I hope you keep trying, even if you don't stick around!
 

Euphony

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I'm sure plenty of people have wasted even more time and money on this hobby than you have. I've wasted far more than $80 just buying resources I didn't even end up using. It sucks but making mistakes having happy accidents and failing is a huge part of game development. Pick yourself back up and try to do better the next day.


Also you've barely even given your project any time to receive feedback. Be a little patient and chill with the dramatics, dude. :unsure:
 
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bgillisp

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That doesn't mean you should give up. A lot of artist, writers, and creator's first work aren't that great. He'll if you could see my first project you would be laughing your ass off. Jump back on the saddle and give it another go. If you need help or guidance you have a whole community willing to help you. You just got to ask for it. 
I second this. Most of your first year is spent learning. Sometimes I look back on what I submitted to the IGMC in 2014 and I just lauuuugh as it is just so bad (let me put it to you this way: I though then there was nothing wrong with a house that was 90 x 90 tiles on the inside).


You say you've been at it half a year. In half a year I had nothing but mostly negative feedback on my demo. But you know what, I dusted myself off, fixed the issues, and the game has improved to the point that now it is getting mostly positive feedback.


Also, keep in mind there are MANY games on here, we cannot play them all. Get your name out there! Play some other demos. Maybe someone will return the favor. Or, even offer a trade (I'll play your game if you will play mine). That's actually how I got all of my first 6 feedbacks on my game, all were done via trades where I played their game in return.


Remember it is a community. You have to give something to get something.
 
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Nico Kaneo

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Game making should be fun and enjoyable, as should be life. If you don't find the act of making a game fun or enjoyable, maybe give it up? If you do find it enjoyable, then focus on that. Make a game you would want to play, and then share it with the world. You may or may not get a fan, but 1 fan is better than nothing. If you're expecting roylaties from a fan-made game, then that is probably you need to speak with the original creator about, ie. Nintendo (if it's Pokemon.) If you're having trouble exposing your game, give it a little push on the forums. Ask someone to play test your game and come up with ideas to make it more appealing. There are many options out there. It's up to you to do them. But again, it's whether you enjoy doing it or not. Good luck, sir. :)


-NICO
 

nio kasgami

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Honestly I will put my "salt" 


Honestly if no "one" noticed your game it's because you didn't putted the time or enough effort for make it appealing.


and only 80$? That's pretty much just the prices of the engine.


Honestly, for my game Alone the true story of claire Soiree I will spend minimum 5000$ and this because I code the game mostly by myself so this mean NO plugin other than Quasi plugins, draw the bust and most art asset , except what's contain pixels arts.


Most of it will be spent on pixel art, music/SFX/Voice and tileset.


AND yet I'm unsure if peoples will like my story but I do it because I want to do it.


You make game not for being noticed or having fames. Games are supposed to be a story or a experience you want to share to other peoples because you think it's good.


No one notice you games? Time to think again if the game is need some revamp. OR just redo a another game without making the same errors you did with the first one.


Game dev is not easy but is supposed to be a enjoyable and learning experience. If you do game dev just for being "noticed" or having "comment"...then drop the game development.
 
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RoooodWorks

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wow you complaining about people not noticing your game, and WOW your post has a lot of errors, i would hate to see your writing.... you also can't handle your game not being noticed, can't wait to see how you will react to constructive criticism, its worse than having no comments XD depending on how you handle it, it can be better cos then u know how to fix your game and make it better. i spent well over £100 just on the engines and i only made 1 small game for a contest XD.


Well whatever you decide good luck with your future, if you give up now it means you lost and you wouldn't make it very far as a game developer.
 

taarna23

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I've probably spent a half a year at least on the revamp of my project alone. The only thing that exists from an outward perspective is a handful of screenshots. Let's see... $90 for the engine, $200 for a graphics pack that I'll only use a handful of things from (at least on this project), $60 for another graphics pack that will see decent use on this project, more money for a couple of sound effects pack, whatever I've spent on \music packs, whatever I'm GOING to spend on custom pixel art, my own time spent on my own plugins required for my project...


If you're in this with your only measuring sticks being "how much money I spent" and "how much attention I'm getting," you're really in the wrong place. If someone told you that making a game is fun and easy, they lied. It's not easy and it's not always fun, but it is rewarding in the long run.
 

VideoWizard

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Wow, only $80? Let's see, I spent money on RPG Maker XP, VX, Ace, and MV, all when they were brand new, and also bought RPG Maker 2000 and 2003 last year. Pretty sure I've sunk about $500 into making my games at this point, considering I bought resources from the forum store back when it was open and never used most of it. Oh well.


But this 'tude (Is it Tudesday?) has got to go. Well, if you're not enjoying making a game, then maybe it is time to drop out of it. Hoping to get noticed is just that, hope. Hopefully this will help you find the right path to follow, whether that is as a gamer or developer.
 

Kaimen

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Oh, the stuff that the huge amount of $80 can buy... I don't even want to think about what else you could've bought with that ridiculous amount of money [/sarcasm]


Seriously though, if you get into something like game dev you kinda have to deal with blowing out money and buying a bunch of stuff. And honestly, $80 can't buy you crap. That's two songs by me, for example. Hardly an entire soundtrack, don't you think? And speaking of music, do you want to know what I spent in total for music equipment and virtual instruments and whatnot? That's almost 1000€. And guess how much of that I made back in commissions. Not even 20%. Do I complain? No because I know it's gonna take some time for things to set off. You have to invest before you can benefit. And sometimes you won't benefit - and then you just have to deal with it.
 

Rogues

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Your game should be about you....your love for the game itself and love for your characters...When you say nobody cares I think that's an understatement. Or do You not care, about your game.Making a game isn't easy and marketing, well, let's just say that marketing isn't often kind to beginners. I'm also new to rpg maker. I bought the 2003 version and built about 4 hours of gameplay into a game that I was pleased with. But then I decided the MV offers so much more so I've purchased it. MV alone isn't enough so I grabbed some nice graphics and sound too. I've been working on a game for a few months and while things are going well, I honestly don't know how everything works, or how to make everything that I want to work work...Anything that is worthwhile takes time, and with the literally unlimited amount of stuff to look at on the internet, don't be surprised if people don't take immediate notice. My suggestion is to slow down and consider why you're making the game in the first place. Do you love your characters and want to see them grow in a world built from your imagination? Or are you trying specifically to make a game and try selling it to make money? While that would be lovely and is a doable goal, it shouldn't be the driving force for your game.


MV alone really does offer a lot for $80...I know if you're broke then that could be a lot to shell out for software. With MV you can build as many games as you want. Sure the graphics and stuff are a little limited but the amount of stuff you can do with it, the hours of creative outlet and enjoyment along with a place to bring your ideas to life is well worth $80 in my opinion. Try taking your family out for pizza and see how far $80 goes.
 

Kyuukon

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Only "$80 and half a year"? Man, you are gonna "waste" more than that of "your life" with that attitude...
 
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Yappy Monoxide

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This is why you wait for something called a "Steam Sale".
 

Wavelength

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The good news is that your game might be more popular than you think - it's often hard to track downloads, but a lot of people do download, play, and possibly enjoy games without you ever knowing they did so.  It's very possible your game wasn't a waste of time after all.


With that said, looking through your activity feed - I believe you lack the patience needed to make great games.  Game making is a hell of a grind and not everyone's made for it, and that's fine.  You should look for hobbies that offer more instant gratification - competitive play of video games, building physical things, collecting, most outdoor activities... lots of good ways exist out there that feel more immediately rewarding than toiling forever in a dark room trying to build a popular video game!
 

Sato1999

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I hope this doesn't sounds harsh, I may be wrong, so pardom me if I am, but where I'm from, this is called something, "AttWhor" basically you want to get attention by making these kind of posts, since other users are bound to look at this, they might even look at your profille and go see your game. hahaha Im not falling for this trick. 


You're probably not even going away from the fórums.
 
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AwesomeCool

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$80 + half a year!?  That is all it takes for you to quit?


I would be amazed if someone made a great game in that time frame. Actually scratch that, a miracle must of occurred as all the stars in the universe have just aligned.


I know you didn't mean to, but that is insulting to all of the people here who worked here for 3+ years on a game and didn't get any attention.


Half a year is nothing for anything...


..it is like expecting a $50,000 job after college with no job experience and wonder why you end up with no job with the degree after turning down all those "low paying" offers.
 
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Wavelength

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Not to be rude or anything, but where I'm from, this is called something, "AttWhor" basically you want to get attention by making these kind of posts, since other users are bound to look at this, they might even look at your profille and go see your game. hahaha Im not falling for this trick. 


You're prbably not even going away from the fórums.


I think that questioning his intentions is pretty mean of you.  Whether it is justified or not, he is clearly feeling upset.
 
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