I wasted 80$ and half a year of my life for a game nobody cared about.

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Yappy Monoxide

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Not to be rude or anything, but where I'm from, this is called something, "AttWhor" basically you want to get attention by making these kind of posts, since other users are bound to look at this, they might even look at your profille and go see your game. hahaha Im not falling for this trick. 


You're prbably not even going away from the fórums.
EXPOSED
 

TheTsunaru

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Forgive me if I'm incorrect, but do you even HAVE a game? I've seen various posts for you asking about recreating various mechanics from other games, wanting advice on how to implement other company's intellectual property into your game, and trying to get people to make entire tileset/charsets for you for free to go along with your planned usage of tilesets ripped straight from Pokemon games, but despite extensive searching, I've not seen anything that suggests you actually have a game in the works. Typically if you want people to get invested into something you are creating, you need to show you're invested in it yourself. There is an entire section of the forums where you can create a topic and show off your game, maybe put up a demo, and other people can give you feedback.


Expect it to be a long and costly procedure. If you're able to do everything on your own, it will take longer. If you can't, expect to shell out some cash. If you're not willing to invest in either, then maybe game making just isn't for you.
 

Anomaly

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I really think this is something you should watch.










In fact, you should watch the first few videos in this small series. It explains why you shouldn't expect a certain level of praise with your first few games. Making a video game is an investment like stocks. Sometimes you'll achieve big returns and sometimes you'll lose out. It's all about developing something that you're satisfied with, not what the mainstream of folks demands. Don't let a failed project become your downfall. Make it a learning experience, we've all spent money on things to find out it was a waste. Not just with RM products either, with almost everything you gamble your money with. Maybe a fan game is just not what people are into at the moment because the market changes so rapidly. I personally haven't seen your game and there for can't tell you what you've done right, and what you could have done better (it should never be what you've done WRONG). All I'm saying is people in this community have had their downfalls, I've seen some folks get ripped off big time regarding assets they never received, and vice versa. Work with us, not against us. We're a RM community for a reason, we're here to help. If you're game wasn't looked at, it's okay. Tons of submissions are overlooked (including mine from a while back). I'm still developing new games, but I'm also expanding my presence by giving back when possible. Making friends on here is start, because those friends have other friends and eventually word will get around about your next big idea or your next actual release. Take it slow, don't rush production, and don't have a negative outlook by saying it's the end. If you think like that, it'll play out like that. I hope you use this time to think about future interactions, it'll have a big impact on your future endeavors.
 

Euphony

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@Yangfly Master Not to be rude or anything, but I think using the phrase "not to be rude or anything" at the beginning of a statement actually makes you look more rude in the long run, because it sounds sarcastic, even if not intended that way. xD


(Not that I necessarily disagree with what you were saying.)



@TheTsunaru I think maybe his topic was waiting for approval? Like I said, he just needs to be patient - substantial feedback doesn't happen overnight.
 
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Sato1999

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@Yangfly Master Not to be rude or anything, but I think using the phrase "not to be rude or anything" at the beginning of a statement actually makes you look even more rude in the long run, because it sounds snarky.


(Not that I necessarily disagree with what you were saying.)
Oh, you're right, sorry. I should have written my post in a diferent way, maybe it wouldn't sound rude.


Might "I hope this doesn't sounds harsh, I may be wrong, so pardom me if I am, (rest of my post)" would sound better.
 

TheTsunaru

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@Euphony Does that section require approval? My happy little accident then, I've never used it myself.
 

Eilwyn

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Sorry to hear things haven't been going the way you were wanting/hoping/expecting.

I can't say I've been in the same situation as I've even finished or released my game yet but, regardless of the how much money or time you spent on this, or spend on any future projects, consider this:

I think it's an good accomplishment to be able to finish a project such as this.  Something to feel proud of.  If other people don't seem to take to it the way you like, that would clearly and understandably hurt, but it still doesn't make that accomplishment or pride in your project any less invalid. 

I've spent over $1000 on my project... not including the price of the engines and I've been working on mine for several years.  Sometimes it feels like it'll never get done, sometimes I want to through in the towel.  I even worry sometimes if people will actually like it or if I'm just wasting my time.  But then I realize I like it and I have fun working on it.  That gives me the strength to not give up.

Just try and have a little more patience and keep trying and don't give up :)
 

Euphony

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@Yangfly Master Ah no worries, I understand not everyone here speaks English as their first language, so it's easy to sound harsh.


@TheTsunaru I think so, if you want your post to go beyond "Early Project" or whatever. I assume part of his frustration was that someone hadn't approved it yet. Also A+ for happy accidents.
 

The Stranger

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@Eilwyn If I could I'd give you more than one upvote for your post. Good wisdom which many can use. :)
 

taarna23

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Half a year is nothing for anything...


..it is like expecting a $50,000 job after college with no job experience and wonder why you end up with no job with the degree after turning down all those "low paying" offers.
So what you're saying is I shouldn't tell you how much I made straight out of school on my diploma (not a degree - 2 years vs. 4). Then again, it's Canuck money (that's the colourful plastic stuff that's not Monopoly money) so it's basically worthless, plus I live in one of the 5 most expensive cities in Canada.


...but yeah. Half a year is squat for game dev... A contest entry spurred my current push, and it's been on the go basically all this year. I don't even have anything playable! The only thing I've played is a test project for making/fixing my plugins, with its awesome database entries such as "Test Item 10." T_T
 

RoooodWorks

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also bear in mind, back in the day it took several years for companies to make a game, and that is wit ha group of people, for one person it would take decades to make even a decent game. 
 

Isaac The Red

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@Mega Man Volnutt $80 and half a year? That honestly is not a lot, Not a lot of money spent, and not a lot of Time spent either. I'm not talking down about the time and effort you have put in so far, but about your attitude. Pokecommunity or whatever the name of the place is... I don't really know anything about it, but I think your picking the wrong audience to start with. Have you Put up a demo of your work here in RPGMakerWeb's forum community? Any other RPGMaker Specific community? Have you spoke to members of the community about your game, and what you can do to improve it? Have you gone the distance to get help with problems you've run into or collaberated with anyone at any point to progress the design of your game?


We have a HUUUGE community, spread out across a vast number of forums. With members in this community that have been into RPG Maker for YEARS. Member's like me who have used the engines from 2k to MV, users who started in XP and have stuck with it since, users who have published successfully and made money on their ideas. And the magic that is Most of us are gung ho enough about the community and the engine that we wan't to help others who use it. Even if its just a small nibble of info to answer a question. Or going that extra step, and downloading your project to take a look at a major problem and help fix it! I've personally done that a few times, to bugfix projects for others.


If you WANT to make a game, don't give up without REALLY putting your back into it. If you have a passion to tell the story only you can tell, you have to put you sweat and tears into making it a reality, do your best, and make it a reality, not just a dream.
 

HexMozart88

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@Mega Man Volnutt OK, honestly, quit being so dramatic. My game has taken ten months. And for all I know, it could be trash. You cannot get down on yourself when you don't even know how your game has done. My first game was horrendous. But I had fun doing it. I learned how to use Ace, and now this second game is helping me learn Ruby and get better at events. I may make it commercial, but at the end of the the day, I don't give an inch how it does on the dang market, or if it even gets there in the first place. Hating yourself and wanting to get off the forums for good is a really bad idea, because trust me, you may make a lot of games that absolutely suck. You can either feel proud of yourself or laugh at yourself when you finish. Hey, maybe you learned something new. Maybe you gained some writing experience. But, I will tell you one thing, and that is NO GAME IS A WASTE OF TIME!!!! You learn what to do or what not to do and you move on. Heck, even a Pac-Man game I made when I was bored out of my mind was useful to me, and that game was lousy. It didn't even have a story. Literally, you will make some bad games, it's inevitable, but you suck it up because you know you will also make good games. I get negative too, but having a whole "Goodbye cruel world" moment isn't going to cut it. 


But, at the end of the day, it's your decision whether or not you want to stay on these forums. All we can do as a community is encourage you not to give up. That is my two cents (even though it's a novel).  
 

Andar

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Just a bit of info because the timing was a bit unfortunate here.


As most of of you already guessed, the OP is extremely impatient and violated our "no bumping for 72 hours" rule multiple times despite being told several times to give people time to react.


So after one extreme display of such impatience (in another topic) we decided to show him what "waiting for 72 hours" means by giving him a suspension of 3 days plus 3 minutes.


Unfortunately he posted this just before the suspension took effect, so he is currently unable to even answer your comments here.
 

Tai_MT

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Just a bit of info because the timing was a bit unfortunate here.


As most of of you already guessed, the OP is extremely impatient and violated our "no bumping for 72 hours" rule multiple times despite being told several times to give people time to react.


So after one extreme display of such impatience (in another topic) we decided to show him what "waiting for 72 hours" means by giving him a suspension of 3 days plus 3 minutes.


Unfortunately he posted this just before the suspension took effect, so he is currently unable to even answer your comments here.
Good information to know.


Though, I'm not really sure any of us really expected him to respond to us.  Especially since he said he was leaving.  The whole topic has really just kind of turned into an inspirational thing for newbies who want to get into making games and may have trouble dealing with the whole "nobody knows who you are and so they may not even see your stuff, much less give it good feedback" thing.  A lot of the posts are kind of nice to read.  Give you a good boost of confidence in my opinion.


Whether that will work on the OP or not... who knows?  I hope it does.  If not... I hope other newbies see the topic and get inspired.  Can you imagine how cool that would be?
 

Canini

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Heh, that is what I am hoping as well. A lot of people, especially impatient people on the internet (such as I was once) can really benefit from a ban like this. You get to think "wow, as soon as I gave it some time people reacted to my posts...I don´t need to sit around refreshing the page every five minutes!" 
 

Diretooth

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Well aware that the OP can't respond yet, but I spent over $100 on MV with some extra assets because it was on sale. I have Ace for free because someone gave me the steam key when the Humble Bundle thing was going on and everyone was buying it for the Ace assets and the like.


I've been at this for little over three years, and I'm such a perfectionist, I can't even finish one game and get it out because absolutely everything has to be perfect.


My first game that I ever started making? Mountain Story. Completely finished, but restarted because I liked the basic concept but didn't like the flow of the story, the mapping, and most everything else.


As Above, So Below, which I was making for an indie game contest? I restarted it from the ground up because there was so much more that I wanted to add. I didn't even submit it to the contest because it was nowhere near what I expected it to be.


Trust me, if you leave the RM community and never touch any RM engines for the rest of your life, the only game maker engines I've encountered that are easier than any I've used elsewhere, you are robbing yourself of something that could be a great asset in your life.


Also, half a year and you got a qiyoigegaposriig game out?! Even if it's an extremely crappy game, that takes a certain kind of bravery to attempt.


I want you to keep that bravery, play your game, realize it's crap, and think to yourself, 'I can do better than this!'


And then, I want you to do better.


I want you to be able to completely overhaul your game, and I want you to be able to look at it and think, 'I did it. I took my crappy game, and I made it better.'


Because that is what I did when I wrote my very first story.


I wrote an entire story, beginning to finish, several hundred pages long, several chapters long, and I read it after I finished it.


It was complete and utter crap.


And I thought, 'I can do better than this.'


And I did.


The feeling of pride I had at that moment, when I held that second draft, when I had a story that was at least passable when compared to the standards of the books I've read, there's nothing that can beat that. Pride in yourself to have striven for greater, and achieving greater.


I want you to know that feeling.


Come on, you can do it.


I believe in you.
 

Lantiz

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Hahaha sorry but it's funny.


I spent around $500 on art assets for my project and then I started drawing my own content. In the end, I spent the money to start practicing pixel art and learned a lot from it.


My game is far from complete but as a good thing about your post, I'll try and have my own feedback topic.


Thank you


:popcorn:
 
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