KillerGin

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Hello Iavra,


1) I started a brand new project. (MV 1.3.1)


2) The only plugin is your minimap plugin, I did not alter any plugin parameter.


3) I added a folder named "MiniMap" in the project folder, in the same folder as the game.rpgproject, with a image file named "World Map.png"


4) I just added this to the very first MAP001, the notebox is empty besides the one tag I keep trying to get the map to appear.


I have tried:


<minimap img:MiniMap/World Map>


then,


<minimap img:MiniMap/World Map.png>


and tons of additional variations to no avail. Where is your folder located and what tag do you use?
 

Iavra

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Please try version 1.03 (the latest one), which contains a small fix regarding loaded map pictures. The second notetag (including file extension) should be the right one.
 
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KillerGin

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Hello Iavra,


Version 1.03 does fix the map display problem. The maps are being properly displayed now. I did like how Version 1.0 made the pathname easier and did not require ".png".


1) However, I have run into one problem. The map icons are not being properly displayed. An icon does show up on the map, but its the wrong icon and the icons sprite position is incorrect. 


In my actor note box I have <minimap 87>


However the icon being displayed is icon 7, not 87... and part of the icon below it (its crossing sprite borders, improper position)


This tag worked properly in version 1.0 (I used in my first project.)
 

Iavra

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1.04 should display the correct icons. Regarding the image path, i'll see what i can do. I don't want to force people into using png pictures, since jpgs are smaller and file size is important to some. Maybe i will make that configurable in some way.
 

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I had forgotten that you must include the extension. And the mini-map by applying the newly updated version earlier has been displayed on the screen. Thank you. And Glory to iavra.
 

KillerGin

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Hello Iavra,


Version 1.04 fixed the icon problem and it works awesome! Thanks very much. Your mini-map plugin makes my game so so much better and I do appreciate it. 


There is an issue I have spotted however. When you are moving about the map, if you look very closely at the map while doing so, you will be able to spot little black lines that appear on the map. I am not sure what they are but I believe they are on the borders of tiles on the map. Have you spotted this yourself?
 

Iavra

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No, i didn't and since the whole map is a single texture, something like this shouldn't happen. Would you mind creating a small video showcasing the issue and posting it with your plugin parameters + map image, if any?
 

KillerGin

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Hello Iavra,


Sorry about that, false alarm. Even though it does occur on my laptop, it doesn't occur on my Mac or my desktop (PC). So therefore its just a weird glitch on my laptop only.


No worries, thanks for the great plugin. 
 

Iavra

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Added the Menu plugin, which contains the Options "Minimap Zoom" and "Minimap Opacity" for the ingame Options menu.
 

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Hey just wanted to drop a line here and say thanks for a great minimap plugin. I do have a small request if it's at all possible? I was using silv's minimap plugin and it had a feature that allowed you to use the current party leader sprite and set it to blink at whatever rate you specified. Do you think this is something that might be incorporated into the plugin in the future? It's not a big deal if it's not possible, just something neat I thought others might like as well (if it's possible).
 

Iavra

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I probably won't, but in general you can extend IAVRA.MINIMAP.SpritePoi to display any picture you want.
 

KillerGin

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Hello Iavra,


Have you updated your plugin from 1.04? Have you added the ability to zoom in or out from the options screen yet?


Has any reported any memory leaks or memory issues with the plugin?
 

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First of all.. great plugin! Love it :D


Smal and you can customize some stuff easily.


I like the idea with the terrain. 


Is it possible to check up the issue with the YanFly Keyboard Config Plugin?


Somehow the Minimap Menu Script resets always the saved settings of it.


I will try to look into it too to figure out what code might this.


But this script is still good.


@KillerGin


I have tested it, the Minimap Menu Script does it from the Options (main menu)
 

KillerGin

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@StefSan


Oh, I definitely love and appreciate this plugin. However, I do not see the options in the main menu. 


I used to see the zoom, etc in the options before the 1.3 update, since then, and since I updated to the 1.04 version of this plugin, the options are simply not there for me.... what is the latest version? 1.04? 1.04 beta? (lol 1.3.1beta1 and 1.3.1beta2 joke)


In the version of the plugin I have, zoom is not even listed in the plugin parameters that can be adjusted, as if it doesn't exist.


but seriously, of course I appreciate the great plugin!
 
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@KillerGin


yeah.. haha


well.. the Core Plugin is V1.04 and yes.. it doesnt have any parameters for it


You need the other script which is called Menu


you can find it on the 1st post or click here:


Menu: http://pastebin.com/d0kGBcUb


You need to add this script also under his Core Script to enable the option


the plugin is called iavra_minimap_-_menu.js
 

KillerGin

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@StefSan


Got it, thanks!


@Iavra


Is there a way to make the minimap disappear or go completely opaque when the player is under the mini map? That would be a neat feature.
 
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StefSan

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@StefSan


Got it, thanks!


@Iavra


Is there a way to make the minimap disappear or go completely opaque when the player is under the mini map? That would be a neat feature.





Welcome..


IN the script direct.. not.
but should be possible with Common Event in the map where you need this "feature".


You need to know the X/Y Value for the map where it happens and call the Common Event to check if player is in this value area to make the opacity x.
 

KillerGin

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@StefSan


@Iavra


Hello guys! 


I have found an issue with the mini-map menu. It seems that since the 1.3.3 (as far as I can tell) update the mini-map menu script has created a little glitch that prevents the game from saving game settings. If a player sets BGM to 40%, shuts down the game (shut it completely down) and runs MV again it will be back to 100%. This only happens when the mini-map menu plugin is on.
 

KillerGin

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@StefSan


@Iavra


Hey guys! 


I found another issue with the plugins.

The Mini-map Core has a compatibility issue with Yanfly's party formation plugin. When a player removes all actors from the party this plugin will cause the game to crash. Without this plugin the game does not crash.

Also, please do not forget my problem stated above, the problem persists in 1.3.4:


I have found an issue with the mini-map menu. It seems that since the 1.3.4 (as far as I can tell) update the mini-map menu script has created a little glitch that prevents the game from saving game settings. If a player sets BGM to 40%, shuts down the game (shut it completely down) and runs MV again it will be back to 100%. This only happens when the mini-map menu plugin is on.
 

erikmidnatt

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Thanks for the plugin. Very nice.

I can replicate the issue that KillerGin observed regarding saving settings if the mini-map menu plugin is enabled.

I've tried a few other Minimaps, this is one of the two that work with Masked FPLE. I understand the creator is busy doing other things but a fix for the saving issue would be great.

FOW would be super neato too.
 
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