KillerGin

Freddie
Veteran
Joined
Dec 18, 2015
Messages
568
Reaction score
523
First Language
English
Primarily Uses
N/A
Yes,

I am still eagerly and patiently awaiting an update lol. At the moment I have the core plugin ON and the menu plugin OFF.

I basically decided saving the menu configurations for sound and music are more important than being able to zoom the map.
 

erikmidnatt

Mercenary Wizard possessed by an Evil Spirit
Veteran
Joined
Oct 8, 2015
Messages
367
Reaction score
95
First Language
English
Primarily Uses
RMMV
At the moment I have the core plugin ON and the menu plugin OFF.
Same here.

Out of all the other mini-map solutions I have gotten to work, I like this one the most. For one it doesn't show the entire map, just the portion of the map you are closest to, and we get to adjust that with settings. I'll definitely use it as is, and thankful it was shared and updated like it was.
 

RainbowGrenade

Paint Princess
Veteran
Joined
Jan 21, 2013
Messages
278
Reaction score
332
First Language
English
Primarily Uses
RMMV
Hello! This plugin is great, and I appreciate you sharing it with us. I was wondering if there was any way to adjust the colors for certain regions on the fly? Basically, certain areas of my maps will be hidden/shown depending on switches. I'd like the map to reflect what is and isn't accessible. If I were able to change the colors assigned to specific regions used to outline those hidden areas, it would be perfect! I understand if this isn't possible or you don't have time to implement it. It would be really cool, though.
 

Latest Threads

Latest Posts

Latest Profile Posts

 …I think I might need to switch from standard ATK/DEF up/down buffs to parameter altering states. I just had an actor whose usual attack against an enemy does ~25 do a buffed attack against a debuffed enemy for ~600…
just saw that titan quest is free on steam until the 23rd
Zombie status is now complete. I didn't have to do much in the way of changing how healing is applied to undead targets, was just a simple 3 line code. I thought I had to overhaul Game_Action lol. Everything else was doable by events. So.. Zombie: You turn undead. Your element changes to darkness. You're weak to light, you're strong to physical attacks and healing hurts you and revival items will kill you.
My Overworld might be a mix of inspiration from 2D Final Fantasy games, Breath of Fire, Battlechasers: Nightwar, Super Mario World, and Pillars of Eternity. If I can make it more in-depth than just walking from point A to point B, that might do a lot for the gameplay experience. Hmm...

Forum statistics

Threads
115,226
Messages
1,088,224
Members
149,818
Latest member
JetWentworth
Top