ICF-Soft Enemy Selector

ICF-Soft

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ICF-Soft Enemy Selector - Version 1.00
by ICF-Soft


Introduction
Changes enemies before battle starts. Plus can make an ingame increasing difficult system.

Note: This is an initial working version. To get latest version with all it's functionalities go to blog post or my plugin list.

Features
In database we have a 2000 item cap per tab. So we have up to 2000 different enemies and up to 2000 enemy groups. It's usual to use some groups for a different number of same enemy (ex: 2 and 3 bats) and different enemy combinations, so a less number of enemy types are used.

This plugin allow to increase the number of used enemies and, at same time, use a lower number of enemy groups.

Main utility is to implement an ingame difficult increase system with different enemies.

How to Use
On plugin setings select wich variable will tou use for the selector.

Then enemies are configured via notetags.
Starting with "<ENEMY SELECTOR>", then the selectors come in succesive lines.
Pairs of number separated by ":" first is the value for the selector and segond is enemy id will be changed.
Selectors must be in ascending order.
And finish with "</ENEMY SELECTOR>".

Example:
<ENEMY SELECTOR>
1:2
2:10
</ENEMY SELECTOR>

This enemy will change to database enemy 2 when selected variable become 1. Or will be database enemy 10 if selected variable become 2.


More instructions inside plugin.

Download
You con downolad from mediafire: Version 1.00
You can find blog entry and check for updates here.

Terms of use
Free for commercial and non-commercial purposes.
If commercial, a free copy of your game whould be fine.
Credit to ICF-Soft.
Do not repost without permision.


Credit and Thanks
- ICF-Soft

Author's Notes
My first plugin made for RPG-Maker MV
 
Last edited by a moderator:

ICF-Soft

Veteran
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Aug 15, 2015
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Primarily Uses
RMMV
Since first release, my first plugin got some usefull features.

Version 1.03:

  • Use of ICF-Soft Main Utility.
  • Use of ranges.
  • Added plugin commands.
  • Added scripting functions.


Version 1.02:

  • Improved lunatic mode.



Version 1.01:

  • Added randomizing to standard procedure.
  • Added lunatic mode.



To get latest version you can go to it's blog entry or my plugin list.


Remember that it uses now ICF-Soft Main Utility.




Here are some examples you can do with it now:


<ENEMY SELECTOR>
1:2
2:10,11
3:5 to 10,3
</ENEMY SELECTOR>


<CUSTOM ENEMY SELECTOR>
if ($gameVariables.value(50) > 1000) {
converted += 1000;


}
</CUSTOM ENEMY SELECTOR>


I think it actually has all features an enemy selector needs but if you think there is another one that can be added you can reply here.


And remember that is free for commercial and non-commercial games and ICF-Soft must be included into credits.


I hope you like it.
 

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