Mask_Kalven

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Hello everyone

I tried using this plugin to make custom parameters, but for some reason when I try to use the parameters in skill damage formulas but the result is always 0. I tried this on a new project and the result is still the same.

The parameters themselves seem to work since they show up in ICF status menu.


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ICF-Soft

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Is defense too high to nullify damage?
 

Mask_Kalven

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Is defense too high to nullify damage?
I calculated the damage output multiple times so that couldn't have been the case.
This is the formula I'm currently using
Code:
5 * Math.sqrt((a.eat * Math.sqrt(a.atk)) * (b.edf * Math.sqrt(b.def)))

I feel like the problem is in the enemies section. Could I have done something wrong with the notetags.
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ICF-Soft

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You're using wrong notetags. You need to use same param type.
This notetag should work:
Code:
<CUSTOM NPARAM BASE eat>
value = 18;
</CUSTOM NPARAM BASE>

If you don't use javascript to determine params you can use a shorter version:
Code:
<NPARAM: eat 18>

I hope this will be helpfull.
 

Mask_Kalven

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You're using wrong notetags. You need to use same param type.
This notetag should work:
Code:
<CUSTOM NPARAM BASE eat>
value = 18;
</CUSTOM NPARAM BASE>
Thank you so much for your help, it works perfectly now.

And btw this is a seriously awesome plugin.
 

Skykid

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Hello I really would like to use your plugin but I dont find the latest version to download.
In the beginning you've put in the version 1.04 that was downloadable but I did not found the later versions including bug fixes and stuff.
 

ICF-Soft

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Hello @Skykid. I'm having an issue with a javascript file I'm using to show links in my blog. For some reason it doesn't load and links doesn't show.

You can get version 1.09c from it's blog post here:
It still says 1.09 but is 1.09c.
 
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I'm hoping you can help me out
If I want the hit formula to factor in the enemy's defense, how would I write that?
I know you put this.atk for the user but what do I put for enemies? Is it even possible?
 

VillainFan42

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I've been running into a problem where the enemy's physical attacks (which use custom parameters) are doing way less than when party members do it. I'm using 1.08 but I can't find the newest version anywhere.

My damage formula is:
(a.atk * ((a.str/8) + (a.dlv/8) + 1)) - (b.def * ((b.dlv/8) + 1))

It SHOULD do 2783, but it only did 377.

EDIT: I fixed the problem simply by updating the version of the plugin, but now I have another problem. I added a custom base for Pharmacology but it didn't work.

My base for Pharmacology is

this.Int/4

Int is a custom attribute, btw. But for some reason it isn't working anymore even though it worked in the past versions.

EDIT 2: Nevermind, fixed ^^
 

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maliyana

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Would it be possible to display a CParam gauge on Victor's Status Menu? His plugin actually has a section for custom code, but I've no idea how I would go about it.
 

ViktorRocha

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Hi @ICF-Soft !
Thankyou for this amazing plugin! It's the solution for many problems of commom params that doesn't allow us to modify and create more options in gaming programing.

I know many others asked you about compatibility with Yanfly's plugins. I will need to ask somethin very similar... But with a especific plugin 'Stat Allocation'... I was planing in let the players distribute parameters as they wanted in game, so they could have a unique experience even in diferent classes and gameplay. Is there a way to make a distribution of NParams? It doesn't need to be a compatibility with Yanfly's plugins, but similar to that one.

Thanks a lot for your work!

P.S.: Your plugin is AWSOME!!!
 

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