FanrirRC

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Hello everyone

I tried using this plugin to make custom parameters, but for some reason when I try to use the parameters in skill damage formulas but the result is always 0. I tried this on a new project and the result is still the same.

The parameters themselves seem to work since they show up in ICF status menu.


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ICF-Soft

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Is defense too high to nullify damage?
 

FanrirRC

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Is defense too high to nullify damage?
I calculated the damage output multiple times so that couldn't have been the case.
This is the formula I'm currently using
Code:
5 * Math.sqrt((a.eat * Math.sqrt(a.atk)) * (b.edf * Math.sqrt(b.def)))

I feel like the problem is in the enemies section. Could I have done something wrong with the notetags.
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ICF-Soft

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You're using wrong notetags. You need to use same param type.
This notetag should work:
Code:
<CUSTOM NPARAM BASE eat>
value = 18;
</CUSTOM NPARAM BASE>

If you don't use javascript to determine params you can use a shorter version:
Code:
<NPARAM: eat 18>

I hope this will be helpfull.
 

FanrirRC

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You're using wrong notetags. You need to use same param type.
This notetag should work:
Code:
<CUSTOM NPARAM BASE eat>
value = 18;
</CUSTOM NPARAM BASE>
Thank you so much for your help, it works perfectly now.

And btw this is a seriously awesome plugin.
 

Skykid

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Hello I really would like to use your plugin but I dont find the latest version to download.
In the beginning you've put in the version 1.04 that was downloadable but I did not found the later versions including bug fixes and stuff.
 

ICF-Soft

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Hello @Skykid. I'm having an issue with a javascript file I'm using to show links in my blog. For some reason it doesn't load and links doesn't show.

You can get version 1.09c from it's blog post here:
It still says 1.09 but is 1.09c.
 
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I'm hoping you can help me out
If I want the hit formula to factor in the enemy's defense, how would I write that?
I know you put this.atk for the user but what do I put for enemies? Is it even possible?
 

VillainFan42

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I've been running into a problem where the enemy's physical attacks (which use custom parameters) are doing way less than when party members do it. I'm using 1.08 but I can't find the newest version anywhere.

My damage formula is:
(a.atk * ((a.str/8) + (a.dlv/8) + 1)) - (b.def * ((b.dlv/8) + 1))

It SHOULD do 2783, but it only did 377.

EDIT: I fixed the problem simply by updating the version of the plugin, but now I have another problem. I added a custom base for Pharmacology but it didn't work.

My base for Pharmacology is

this.Int/4

Int is a custom attribute, btw. But for some reason it isn't working anymore even though it worked in the past versions.

EDIT 2: Nevermind, fixed ^^
 

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maliyana

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Would it be possible to display a CParam gauge on Victor's Status Menu? His plugin actually has a section for custom code, but I've no idea how I would go about it.
 

ViktorRocha

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Hi @ICF-Soft !
Thankyou for this amazing plugin! It's the solution for many problems of commom params that doesn't allow us to modify and create more options in gaming programing.

I know many others asked you about compatibility with Yanfly's plugins. I will need to ask somethin very similar... But with a especific plugin 'Stat Allocation'... I was planing in let the players distribute parameters as they wanted in game, so they could have a unique experience even in diferent classes and gameplay. Is there a way to make a distribution of NParams? It doesn't need to be a compatibility with Yanfly's plugins, but similar to that one.

Thanks a lot for your work!

P.S.: Your plugin is AWSOME!!!
 

RuisuKun

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Does anyone have a tutorial using Pparams ? I would appreciate if you share it with me.
 

dewolf

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Does anyone get a weird graphic interaction with this and Yanfly Battle Engine Core? In both my active project and my test project, having this and battle engine core on at the same time causes damage popups to jump to the top of the screen and out of frame.
 
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zelanius

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Does anyone get a weird graphic interaction with this and Yanfly Battle Engine Core? In both my active project and my test project, having this and battle engine core on at the same time causes damage popups to jump to the top of the screen and out of frame.
I think this is due to the order of the plugin. I experimented with ICF-Soft's plugins before, and I managed to get them to play nice with YEP's plugins for the most part once. However, I later decided against using them, and now, I cannot remember exactly what order the plugins were in, but I recall, if my memory serves me right, I moved most of ICF-Soft plugins to be after most of YEP's plugins with similar function, except for the Main Utility. If ICF-Soft's plugins are currently before YEP's, move it after, and vice versa. Playing around with the order usually helps.
 

dewolf

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I think this is due to the order of the plugin. I experimented with ICF-Soft's plugins before, and I managed to get them to play nice with YEP's plugins for the most part once. However, I later decided against using them, and now, I cannot remember exactly what order the plugins were in, but I recall, if my memory serves me right, I moved most of ICF-Soft plugins to be after most of YEP's plugins with similar function, except for the Main Utility. If ICF-Soft's plugins are currently before YEP's, move it after, and vice versa. Playing around with the order usually helps.

Yeah, this is what I ended up doing to resolve the jumping popups. I had to place them before YEP to fix it. I think the author advised against that, but I'm not using theirs or Yanfly's to alter existing params, so hopefully it shouldn't be an issue.

Thank you!
 

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