- Aug 15, 2015
- Reaction score
- First Language
- Primarily Uses
ICF-Soft Skill Core - Version 1.00
This plugin allows to give skill costs, conditions and skill variations.
- Custom skill conditions.
- Custom skill costs.
- Skill variations.
How to Use
It needs ICF-Soft Main Utility to work.
Like other plugins it works with notetags.
There are current skill notetags:
<hp cost value value%> <mp cost value value%> <tp cost value value%>
<cparam cost value value%>
To give skill conditions you can use these notetags:
You can use these commands inside tags.
hp [=|!=|>|>=|<|<=] value [percent] mp [=|!=|>|>=|<|<=] value [percent] tp [=|!=|>|>=|<|<=] value [percent] cparam [=|!=|>|>=|<|<=] value [percent]
switch n [on|off]
variable n [=|!=|>|>=|<|<=] value
To give skill variations you can use these notetags:
<skill variation name>
Name is used to determine what variation is used. You can give same variation names to different skills.
You can use these commands inside tags:
hp cost x y% mp cost x y% tp cost x y% cparam cost x y%
hp [damage|recover|drain] mp [damage|recover|drain] cparam [damage|recover|drain]
elements elm elm elm elements override elm elm elm
effects x x x x
There are also notetags for actors, classes and enemies:
<skill variation names name name name name>
All info you'll need can be found inside help section.
You can downolad from mediafire: Version 1.00.
You can find blog entry and check for updates here.
- Free for commercial and non-commercial games.
- If commercial, a free copy of your game whould be fine.
- Credit to ICF-Soft.
- Do not repost without permision.
Credit and Thanks