ICF-Soft Skill Core - Version 1.00 by ICF-Soft Introduction This plugin allows to give skill costs, conditions and skill variations. Features Custom skill conditions. Custom skill costs. Skill variations. How to Use It needs ICF-Soft Main Utility to work. Like other plugins it works with notetags. There are current skill notetags: Code: <hp cost value value%> <mp cost value value%> <tp cost value value%> - Add skill costs. You can give a fixed cost, a percentage cost or both. Code: <cparam cost value value%> - Add skill cparam cost. You can use the name of cparam. To give skill conditions you can use these notetags: <custom conditions> </custom conditions> You can use these commands inside tags. Code: hp [=|!=|>|>=|<|<=] value [percent] mp [=|!=|>|>=|<|<=] value [percent] tp [=|!=|>|>=|<|<=] value [percent] cparam [=|!=|>|>=|<|<=] value [percent] - Add hp, mp, tp and cparam value requisites. It can be equal, not equal greater than, greater or equal, lower and lower or equal a value. By placing the word 'percent' or a percent symbol it can be a percentage. Code: switch n [on|off] - Add switch condition to be on or off. Code: variable n [=|!=|>|>=|<|<=] value - Add variable condition that can be equal, not equal greater than, greater or equal, lower and lower or equal a value. Code: js code - Add a custom javascript condition. To give skill variations you can use these notetags: <skill variation name> </skill variation> Name is used to determine what variation is used. You can give same variation names to different skills. You can use these commands inside tags: Code: hp cost x y% mp cost x y% tp cost x y% cparam cost x y% - Changes the cost of a skill. Code: hp [damage|recover|drain] mp [damage|recover|drain] cparam [damage|recover|drain] - Changes damage type. Code: icon x - Changes icon. Code: elements elm elm elm elements override elm elm elm - Adds damage elements to skill. By using 'override' the standard damage elements that a skill has will be overriden. Code: name name - Changes skill name. Code: evalformula javascriptcode - Changes eval formula. Code: effects x x x x - Add subeffect sets taken from main utility notation. You can add multiple sets. Refer to main utility readme file. There are also notetags for actors, classes and enemies: Code: <skill variation names name name name name> - Adds variation names to be used. The order when picking a variation name is from left to right, first for actor/enemy, then for it's class. It can work with plugins that give classes to enemies. All info you'll need can be found inside help section. Download You can downolad from mediafire: Version 1.00. You can find blog entry and check for updates here. Terms of use Free for commercial and non-commercial games. If commercial, a free copy of your game whould be fine. Credit to ICF-Soft. Do not repost without permision. Credit and Thanks ICF-Soft