ICF-Soft Skill Core

Discussion in 'JS Plugin Releases (RMMV)' started by ICF-Soft, Apr 26, 2019.

  1. ICF-Soft

    ICF-Soft Veteran Veteran

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    ICF-Soft Skill Core - Version 1.00
    by ICF-Soft​


    Introduction

    This plugin allows to give skill costs, conditions and skill variations.


    Features
    • Custom skill conditions.
    • Custom skill costs.
    • Skill variations.

    How to Use

    It needs ICF-Soft Main Utility to work.

    Like other plugins it works with notetags.
    There are current skill notetags:
    Code:
    <hp cost value value%>
    <mp cost value value%>
    <tp cost value value%>
    - Add skill costs. You can give a fixed cost, a percentage cost or both.
    Code:
    <cparam cost value value%>
    - Add skill cparam cost. You can use the name of cparam.

    To give skill conditions you can use these notetags:

    <custom conditions>
    </custom conditions>

    You can use these commands inside tags.
    Code:
    hp [=|!=|>|>=|<|<=] value [percent]
    mp [=|!=|>|>=|<|<=] value [percent]
    tp [=|!=|>|>=|<|<=] value [percent]
    cparam [=|!=|>|>=|<|<=] value [percent]
    - Add hp, mp, tp and cparam value requisites. It can be equal, not equal greater than, greater or equal, lower and lower or equal a value. By placing the word 'percent' or a percent symbol it can be a percentage.
    Code:
    switch n [on|off]
    - Add switch condition to be on or off.
    Code:
    variable n [=|!=|>|>=|<|<=] value
    - Add variable condition that can be equal, not equal greater than, greater or equal, lower and lower or equal a value.
    Code:
    js code
    - Add a custom javascript condition.


    To give skill variations you can use these notetags:

    <skill variation name>
    </skill variation>

    Name is used to determine what variation is used. You can give same variation names to different skills.

    You can use these commands inside tags:
    Code:
    hp cost x y%
    mp cost x y%
    tp cost x y%
    cparam cost x y%
    - Changes the cost of a skill.
    Code:
    hp [damage|recover|drain]
    mp [damage|recover|drain]
    cparam [damage|recover|drain]
    - Changes damage type.
    Code:
    icon x
    - Changes icon.
    Code:
    elements elm elm elm
    elements override elm elm elm
    - Adds damage elements to skill. By using 'override' the standard damage elements that a skill has will be overriden.
    Code:
    name name
    - Changes skill name.
    Code:
    evalformula javascriptcode
    - Changes eval formula.
    Code:
    effects x x x x
    - Add subeffect sets taken from main utility notation. You can add multiple sets. Refer to main utility readme file.

    There are also notetags for actors, classes and enemies:
    Code:
    <skill variation names name name name name>
    - Adds variation names to be used. The order when picking a variation name is from left to right, first for actor/enemy, then for it's class. It can work with plugins that give classes to enemies.

    All info you'll need can be found inside help section.


    Download

    You can downolad from mediafire: Version 1.00.
    You can find blog entry and check for updates here.


    Terms of use
    • Free for commercial and non-commercial games.
    • If commercial, a free copy of your game whould be fine.
    • Credit to ICF-Soft.
    • Do not repost without permision.

    Credit and Thanks
    • ICF-Soft
     
    #1
    BlueMage, zerobeat032 and Eliaquim like this.

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