ICF-Soft

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ICF-Soft SRD stat distribution compatibility - Version 1.00
by ICF-Soft

Introduction

This plugin allows you to increase params created with ICFSoft's Params Core througth srd stat distribution plugin. Also works with max tp.

It is based on Stat Distribution v1.07 and must be placed before them.

How to Use

You can add nparams and pparams to the list of distribution params. Also you can edit entries inside srd super tools engine for them.

Download
You can downolad it from pastebin: Version 1.00.
You can find blog entry and check for updates here.

Terms of use
  • Free for commercial and non-commercial games.
  • If commercial, a free copy of your game whould be fine.
  • Credit to ICF-Soft.
  • Do not repost without permision.

Credit and Thanks
  • ICF-Soft
 

HasdrubalBarca

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Hello, I'm trying to make it work. I made a skill called "tst" and added to SRD plugin default parameter as "tst" and it's not showing up.
 

HasdrubalBarca

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Yeah, that's what I tried it with. I didn't mean to type "skill" lol

I created a NParams called "Testing" or "tst" as the name and added it to SRD plugin parameters but it doesn't show up at all.
 

ICF-Soft

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You can edit configuration througth srd super tools engine plugin inside stat distribution page.
SRD stat distribution isn't made to allow custom stats by default but if you check in the super tools engine for a created param it will be added. Next version wouldn't have this issue.
 

HasdrubalBarca

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I see the stat distribution menu in the tools engine in the Database EX. However I'm not seeing it there either.

Maybe it has to do with the lack of your main utility plugin? I'll try it with that.
 

ICF-Soft

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Main utility must be placed before Params core.
Then go to stat distribution section in the tools engine and select the nparam you've created.
 

HasdrubalBarca

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Ok I tried for many times but I'm clearly doing something wrong. I took pictures on a fresh project.

ohn2tpL.png


wFCy5UL.png

WNs0DDZ.png
 

ICF-Soft

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You're making some mistakes.
1- You can't change plugins names otherwise it's configuration will be lost. In this case is 'ICFSoft_ParamsCore'.
2- The order is important. A compatibility plugin between 2 must be placed before both of them to work.

I hope this will help you.
 

HasdrubalBarca

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You're making some mistakes.
1- You can't change plugins names otherwise it's configuration will be lost. In this case is 'ICFSoft_ParamsCore'.
2- The order is important. A compatibility plugin between 2 must be placed before both of them to work.

I hope this will help you.
:aswt:
You're right, now it works. I usually never do rookie mistakes like this but thank you for your patience :)
Just one final thing, your plugins would go before or after Yanfly's?
 

ICF-Soft

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This depends of the plugins you're using. The upper ones are affected by those that are placed after.
Compatibility plugins should be at bottom.
 

zelanius

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Hi ICF Soft. Your plugins have been wonderful! Thanks for all the good work.

However, I have 1 question, will there be a compatibility plugin for Yanfly's Stat Allocation plugin? While SRD's Stat Distribution is fine and all, it does not pick up what I call the params in the system correctly (e.g. mat is called Magic Attack, even though in other menus it is M.Attack, which is very jarring), so I prefer Yanfly's Stat Allocation instead.
 

ICF-Soft

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Hi @zelanius

With SRD Super tools engine you can edit the name and description shown of every parameter.
Yanfly's Stat Allocation plugin seems to be the last one that needs compatibility so I think I'll add it.
 

zelanius

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Hi @zelanius

With SRD Super tools engine you can edit the name and description shown of every parameter.
Yanfly's Stat Allocation plugin seems to be the last one that needs compatibility so I think I'll add it.

Thanks ICF-Soft. Apologies, I have very little understanding of JS (I am really poor with languages and stuff in general, including coding languages), so I tend to try to avoid too much changing of the games. Will take a look again in the SRD Super Tools Engine, but I think with the difficulty and how much each stat affects the damage output, I might actually need both YEP Stat Allocation and SRD Stat Distribution to give the actors an edge plus lots more customization options.
 

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