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- Apr 30, 2013
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Hi,
I have a hiring pop up in my game that I would like to have different icons to be chosen for randomly. The images would be little faces.
1. Random Icon is chosen of a set of 20.
2. The number of the icon is stored in an array and referenced later for the hired agent.
The problem I'm facing using Yanfly's EvalText and \i[] is that when I put in code like this:
\i\evalText<<$gameVariable.value(200)[Math.random]>> the \i portion of the code just shows up as blank. I tried another method and evalText by Yanfly just doesn't work this way.
Is there some way to display an icon based on some code, so the icons shown are random?
I have a hiring pop up in my game that I would like to have different icons to be chosen for randomly. The images would be little faces.
1. Random Icon is chosen of a set of 20.
2. The number of the icon is stored in an array and referenced later for the hired agent.
The problem I'm facing using Yanfly's EvalText and \i[] is that when I put in code like this:
\i\evalText<<$gameVariable.value(200)[Math.random]>> the \i portion of the code just shows up as blank. I tried another method and evalText by Yanfly just doesn't work this way.
Is there some way to display an icon based on some code, so the icons shown are random?