Icons under sv-enemies and actors SOLVED

Krystek_My

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Hi!
I am using the latest YEP_X_AnimatedSVEnemies ,YEP_BuffsStatesCore and YEP_X_VisualStates and I have a problem. When I was testing my battle I saw that the icon is under sv-enemies and sv-actors. This is problem with animated enemies and actors, not with static. I don't know how to fix that. I hope that someone help me:hhappy:

I have the latest RPG maker mv(1.6)

edit:
SOLVED
I now what was the problem. The rpg maker mv downgrade to 1.5.2. I've downloaded theme and it finally works.

Thanks to MushroomCake28
 

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mlogan

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I've moved this thread to Plugin Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

MushroomCake28

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I don't have those plugins, but I'll guess that it's because the icon is in a 0 opacity window that was added to the scene via the addWindow function. Objects added via the addWindow function are usually below newly created objects via addChild. I bet that if you find the line where it adds the Window with the icon to the scene and change the "addWindow" to "addChild" it's going to work, unless it's being added before the sv_enemy sprite. But again, the icon might be a sprite too, I haven't look at the source code of both plugins.
 

Krystek_My

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I don't have those plugins, but I'll guess that it's because the icon is in a 0 opacity window that was added to the scene via the addWindow function. Objects added via the addWindow function are usually below newly created objects via addChild. I bet that if you find the line where it adds the Window with the icon to the scene and change the "addWindow" to "addChild" it's going to work, unless it's being added before the sv_enemy sprite. But again, the icon might be a sprite too, I haven't look at the source code of both plugins.
Well, in the code of Buff and states core command addchild not addWindow and new problem:
Sv actor's icon display to under themę.
 

MushroomCake28

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I know it sounds crazy, did you check if Yanfly updated his plugins? RPG Maker 1.6.0 has caused many issues for plugins creators (like myself) and I remember Yanfly saying he was going to update some plugins to fix some issues. I highly doubt it's a problem with the plugins themselves because they all come from Yanfly, so compatibility shouldn't be an issue.
 

Krystek_My

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I know it sounds crazy, did you check if Yanfly updated his plugins? RPG Maker 1.6.0 has caused many issues for plugins creators (like myself) and I remember Yanfly saying he was going to update some plugins to fix some issues. I highly doubt it's a problem with the plugins themselves because they all come from Yanfly, so compatibility shouldn't be an issue.
It was before and after update.
 

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