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Hello,

As you can see in the screenshots. Normally the mountain tile is set to "X". I don't want the player to be able to move over it normally. However, in the case that you see in the first screenshot. I have a teleport that takes you too the mountain map, and also when you leave the map in question it teleports you right on top of the teleport event and I'd like you to be able to move off of it.

I've tried Yanflys region restrictions with the player allow, all allow, event allow, etc.

The only thing that seemed to work was setting the tile itself to "O" and passable, but I don't want this normally. Just in this one case. I realize I could just move the teleport event beside the mountain, but I'd like it where it is, if it's possible.

I've thought about using Parallel events that surround the event/mountain map that turn on/off player through somehow, but I feel like if that worked it introduce a whole other slew of issues, like the player stepping on that through event, and back tracking, or doing it with switches somehow.

Anyway, if it can be done easily that would be great, if not, I'm up for a challenge, or if it's to complicated I can stop being stubborn and just move the dang event elsewhere.

Thanks,

*EDIT*
As I was reading this post over again it just came to me, and I don't know if this would be better, but... using Yanflys Region Restrictions, could I not just set the bottom part of the mountain tile pieces to "O" and passable and use the YEP plugin to restrict the mountains manually, except for that one spot? I probably won't have all that many mountains on the overworld, so... it could be easier to just restrict the movement, rather then trying to figure out how to allow it? Thoughts?

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