- Joined
- May 16, 2022
- Messages
- 77
- Reaction score
- 84
- First Language
- English
- Primarily Uses
- RMMV
Project title: Must Love Dungeons
Our heroine, Willow, nurses her drink nervously. She is having second thoughts responding to that personal ad, which reads “Seeking wlw, 21-25, with thieving skills for dungeon-delving double-date.” It isn’t the idea of exploring dungeons that has her on edge, but the idea of exploring a relationship with another human being. Before her nerves get the better of her and she dashes out the tavern door, the most beautiful mage she’s ever seen walks through the door. Wait… is that..? It is! Ruby, her childhood friend!
I would love to make a game with a super fluffy romance plot between two childhood friends reunited after many years apart. I would also love to make a game that really captures the essence of D&D-style dungeoneering, with traps and locks and skill challenges. So I figured, why not kill two birds with one stone? Three birds, if you count the fact that I also want to capture that same feeling my GBC JRPGs gave me. And perhaps even four, as I will also be doing my part to produce LGBTQ+ content for the RM community. Yes, four birds with one stone sounds about right.
In addition to Willow, the thief, and Ruby, the mage, there is the gay power couple Faulk, the warrior, and Gilles, the non-binary nature priest. They make up the other half of this “double-date.” This game features randomly-generated dungeons (each floor of which is actually chosen from 64 premade maps, as doing actual RNG dungeons is a distant dream of mine) and the towns located between them. In the dungeons, there are dangers to overcome and there is loot to plunder, while in the towns there are ways to advance the romantic plot. The game would feature four possible endings; which one you get is determined by how much work you put into the relationship.
It’s still in the “ideas” phase now, but I think it’s a solid idea, at least, and I can’t wait to post about it on the “in development” forum.
Our heroine, Willow, nurses her drink nervously. She is having second thoughts responding to that personal ad, which reads “Seeking wlw, 21-25, with thieving skills for dungeon-delving double-date.” It isn’t the idea of exploring dungeons that has her on edge, but the idea of exploring a relationship with another human being. Before her nerves get the better of her and she dashes out the tavern door, the most beautiful mage she’s ever seen walks through the door. Wait… is that..? It is! Ruby, her childhood friend!
I would love to make a game with a super fluffy romance plot between two childhood friends reunited after many years apart. I would also love to make a game that really captures the essence of D&D-style dungeoneering, with traps and locks and skill challenges. So I figured, why not kill two birds with one stone? Three birds, if you count the fact that I also want to capture that same feeling my GBC JRPGs gave me. And perhaps even four, as I will also be doing my part to produce LGBTQ+ content for the RM community. Yes, four birds with one stone sounds about right.
In addition to Willow, the thief, and Ruby, the mage, there is the gay power couple Faulk, the warrior, and Gilles, the non-binary nature priest. They make up the other half of this “double-date.” This game features randomly-generated dungeons (each floor of which is actually chosen from 64 premade maps, as doing actual RNG dungeons is a distant dream of mine) and the towns located between them. In the dungeons, there are dangers to overcome and there is loot to plunder, while in the towns there are ways to advance the romantic plot. The game would feature four possible endings; which one you get is determined by how much work you put into the relationship.
It’s still in the “ideas” phase now, but I think it’s a solid idea, at least, and I can’t wait to post about it on the “in development” forum.