I know more about medieval equipment than 95% of people, and I had no idea that breaking apart such equipment wouldn't result in having ingots.Oh crap, this just made me realize a flaw in my game if I were to implement a dismantle mechanic. The metals in my game currently come in 2 forms: Ore (mined from nodes on the map) and Ingots (smelted from Ores). If an "Iron Broadsword" were to be dismantled, it wouldn't make sense for the resulting item to be an Ore or Ingot. Maybe I could add "Scraps" to the game to solve this, and have X amount of Scraps turn into an Ingot...
Breaking down a weapon wouldt not result in ignots without also reforging them however I agree with this:Aren't ingots bar-shaped? I find it hard to believe breaking something apart will result in perfectly consistent shapes.
Ingot: "An ingot is a piece of relatively pure material, usually metal, that is cast into a shape suitable for further processing. In steelmaking, it is the first step among semi-finished casting products."
Google images: https://www.google.com/search?q=ingot
Unless those ignots would also have other uses (like trading or so) then a middle step could make sense xDIf you're going to implement disenchanting/dismantling in your game, do yourself and the player a favor and skip the middleman - just have the equipment break into ingots (or whatever ingredient you use in the final step to construct equipment).
That's right; my mental image of an ingot was of any amount and shape of a pure metal/alloy (as opposed to an ore) that is not also a finished object (like a suit of armor). As I said in my previous post, very few people know the distinction (or even know the word ingot), and you'll be doing players a massive service by skipping the middleman and just giving them the ingots back.