Ideas for a Pharmacist / Item-Based class?

fallenlorelei

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Hello everyone! So I'm in the early development phase of a new game I'm making for fun. One of my party members is your typical Archer, but he is also a Pharmacist (one of his skill trees) due to his history/upbringing. I'm trying to figure out a few abilities I can use that would work within RPG Maker and also in an ABS-style combat system.

My ideas so far seem limited by actual implementation. For example:

- An ability to use a Potion on a party member with increased effects

I would have to change the "cost" of the ability to an "item" (Potion), while at the same time, adding a Pharmacology state - which I'm not sure how to do without issues

- "Magic Find" or an increased item-drop rate passive (I'd need a script?)

- Craft a Potion mid-battle assuming you have the right ingredients, and then use it. (Same issues with my first point, but also I plan on using an ABS combat system, and this ability might be impossible to pull off as he's just a party member)

Has anyone else been able to make a successful item-based class? I don't need too many abilities because he is first and foremost an Archer, but I would like a few to help round out his character. He's also the main healer until you come across a Priestess toward the middle of the story, so his abilities should be heal-focused at first, and then maybe more utility-focused toward the end. Lots to think about!
 
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RaZzi

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1. https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/skill-cost-manager/ is what you need. Have a skill run a common event where it applies the state that adds SP-parameter PHA over 100% and uses the potion and lastly removes the state.

3. Look above link.

EDIT: 2. Look for scripts from Tsukihime or Yanfly. I'm pretty sure I've seen some scripts that you could achieve that with. Also don't love me, love Yanfly's (and Tsukihime's) awesome scripts!
 
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fallenlorelei

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RetroNutcase

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One idea you might want to explore is a crafting system. Nothing too terribly complex, but something that allows your Pharmacist to make useful things outside of battle. Scripts for crafting do exist already, and you could easily have the crafting be not only to make things out of materials, but out of consumables you already have. Perhaps mix multiple Potions together to make a stronger one, as an example. Or have the ability to mix common materials that are dropped by foes/found in the wild to create a quick healing kit of some kind, allowing him to be useful even if there isn't a Potion shop nearby.
 

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