Hello everyone! So I'm in the early development phase of a new game I'm making for fun. One of my party members is your typical Archer, but he is also a Pharmacist (one of his skill trees) due to his history/upbringing. I'm trying to figure out a few abilities I can use that would work within RPG Maker and also in an ABS-style combat system.
My ideas so far seem limited by actual implementation. For example:
- An ability to use a Potion on a party member with increased effects
I would have to change the "cost" of the ability to an "item" (Potion), while at the same time, adding a Pharmacology state - which I'm not sure how to do without issues
- "Magic Find" or an increased item-drop rate passive (I'd need a script?)
- Craft a Potion mid-battle assuming you have the right ingredients, and then use it. (Same issues with my first point, but also I plan on using an ABS combat system, and this ability might be impossible to pull off as he's just a party member)
Has anyone else been able to make a successful item-based class? I don't need too many abilities because he is first and foremost an Archer, but I would like a few to help round out his character. He's also the main healer until you come across a Priestess toward the middle of the story, so his abilities should be heal-focused at first, and then maybe more utility-focused toward the end. Lots to think about!