ideas for elements

Sparky89

Is proberly eating one of evmaster's Brownie's.
Veteran
Joined
Dec 18, 2019
Messages
154
Reaction score
54
First Language
English
Primarily Uses
RMMV
Hey guys in my project i'm using elements as a form of attack 4 char fire - wind - water/ice - thunder.

So far i have made it so that if enemies are hit with a ( soak state ) ie they are wet then they are going to take more damage from thunder attacks.

Same if the enemy is frozen they take more damage from burn/fire attacks.

What i need is idea's for Wind/fire mix Water/fire mix Thunder/wind mix etc. thank you all!
 

ANT0NS3DG3

Villager
Member
Joined
Jun 16, 2020
Messages
19
Reaction score
4
First Language
English
Primarily Uses
RMMV
Wind/Fire = A Fire Tornado that engulfs enemies in flame status as well as prevent enemies from attacking
Water/Fire = A High energy explosion that deals fire and water damage but each decreases its power on multiple uses
Thunder/Wind = Thunderstorm clouds acts like a drone, attacking enemies at will

Apologies if its not what you're looking for, also wouldn't it made more sense if physical attacks deals more damage on frozen enemies?

Its kinda like when metal freeze, you can hit it and destroy it easier, similar to bones or flesh when frozen
 

Sparky89

Is proberly eating one of evmaster's Brownie's.
Veteran
Joined
Dec 18, 2019
Messages
154
Reaction score
54
First Language
English
Primarily Uses
RMMV
Wind/Fire = A Fire Tornado that engulfs enemies in flame status as well as prevent enemies from attacking
Water/Fire = A High energy explosion that deals fire and water damage but each decreases its power on multiple uses
Thunder/Wind = Thunderstorm clouds acts like a drone, attacking enemies at will

Apologies if its not what you're looking for, also wouldn't it made more sense if physical attacks deals more damage on frozen enemies?

Its kinda like when metal freeze, you can hit it and destroy it easier, similar to bones or flesh when frozen
staying away from physical its all elemental mix at the moment but yeah some good ideas exactly what i'm looking for ! thanks ANDONS3DG3
 

ANT0NS3DG3

Villager
Member
Joined
Jun 16, 2020
Messages
19
Reaction score
4
First Language
English
Primarily Uses
RMMV
No problem, also, out of curiosity, is it okay if I start a conversation with you, I got an unrelated question to ask
 

Sparky89

Is proberly eating one of evmaster's Brownie's.
Veteran
Joined
Dec 18, 2019
Messages
154
Reaction score
54
First Language
English
Primarily Uses
RMMV
No problem, also, out of curiosity, is it okay if I start a conversation with you, I got an unrelated question to ask
Youl have to pm me.
 

Ami

World Maker
Veteran
Joined
Jul 12, 2019
Messages
46
Reaction score
362
First Language
English
Primarily Uses
RMMV
to me: Wind/Fire: Create the Heat Atmosphere,greatly cause Burned State,Hi-Damage with Fire & Wind Element.
 

Tiamat-86

old jrpg gamer
Veteran
Joined
Dec 5, 2017
Messages
552
Reaction score
227
First Language
english
Primarily Uses
RMMV
genshin impact did it where wind would cause these states to spread to nearby enemies,
earth would cause you to get a shield reducing the dmg from the element of the state.
while all other combos would cause either a dmg detonation or a severe DoT for a few seconds/turns.

the RL logic behind this approach seems reasonable since dirt would tend to cancel out or soak up the other elements while changes in wind current could make the other elements more potent and cover a larger area
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

grief... lol... I keep seeing request for MZ versions of MV plugins. this is why I haven't moved over and just MZ for my MV project.
Egg-sitting minigame is coming along nicely. Are you a bad enough dino to keep all these raptor eggs warm?

I forgot to post the animated version of the previous map I was working on. I'm still arguing with myself on if I like the stark blue ground better than the undergrowth ground used on the waterfall map. Hmm...
now that fmod is free for indie(<200k revenue), it would be interesting to see someone add fmod support for rpg maker
Can't say I can't promise progress on a project just yet. But I can say I had fun databasing tonight. :)

Forum statistics

Threads
105,800
Messages
1,016,557
Members
137,494
Latest member
soikeohomnay
Top