ideas for elements

Sparky89

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Hey guys in my project i'm using elements as a form of attack 4 char fire - wind - water/ice - thunder.

So far i have made it so that if enemies are hit with a ( soak state ) ie they are wet then they are going to take more damage from thunder attacks.

Same if the enemy is frozen they take more damage from burn/fire attacks.

What i need is idea's for Wind/fire mix Water/fire mix Thunder/wind mix etc. thank you all!
 

ANT0NS3DG3

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Wind/Fire = A Fire Tornado that engulfs enemies in flame status as well as prevent enemies from attacking
Water/Fire = A High energy explosion that deals fire and water damage but each decreases its power on multiple uses
Thunder/Wind = Thunderstorm clouds acts like a drone, attacking enemies at will

Apologies if its not what you're looking for, also wouldn't it made more sense if physical attacks deals more damage on frozen enemies?

Its kinda like when metal freeze, you can hit it and destroy it easier, similar to bones or flesh when frozen
 

Sparky89

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Wind/Fire = A Fire Tornado that engulfs enemies in flame status as well as prevent enemies from attacking
Water/Fire = A High energy explosion that deals fire and water damage but each decreases its power on multiple uses
Thunder/Wind = Thunderstorm clouds acts like a drone, attacking enemies at will

Apologies if its not what you're looking for, also wouldn't it made more sense if physical attacks deals more damage on frozen enemies?

Its kinda like when metal freeze, you can hit it and destroy it easier, similar to bones or flesh when frozen
staying away from physical its all elemental mix at the moment but yeah some good ideas exactly what i'm looking for ! thanks ANDONS3DG3
 

ANT0NS3DG3

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No problem, also, out of curiosity, is it okay if I start a conversation with you, I got an unrelated question to ask
 

Sparky89

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No problem, also, out of curiosity, is it okay if I start a conversation with you, I got an unrelated question to ask
Youl have to pm me.
 

Ami

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to me: Wind/Fire: Create the Heat Atmosphere,greatly cause Burned State,Hi-Damage with Fire & Wind Element.
 

Tiamat-86

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genshin impact did it where wind would cause these states to spread to nearby enemies,
earth would cause you to get a shield reducing the dmg from the element of the state.
while all other combos would cause either a dmg detonation or a severe DoT for a few seconds/turns.

the RL logic behind this approach seems reasonable since dirt would tend to cancel out or soak up the other elements while changes in wind current could make the other elements more potent and cover a larger area
 

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