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So I'm running into an issue with the Crafting. I know what I want to craft, have the script, that's all fine and good.

What I'm wondering about is feedback on the WAY to get crafting materials.

I planned on adding some to enemies, but I don't want to run into the 'grindy' farming of crafting stuff.

So my thought is this, balance the costs of the items (To sell, after creating them) with the cost of individual crafting mats. Make sure that the end result item isn't an easy way to make money by upping prices on mats from shops.

In this case, it would make it useless to just buy stuff and make things to sell.

On the other side of the coin, a player that is missing one or two mats for some item, could buy them to finish the project, but it would reduce it's profit margin.

Essentially the individual mats, added together, would cost more than the item could be sold for.

Making you pay for the option of not having to grind that rare mat for your DIY Smartwatch that does...whatever it's going to do.

Does this sound like a good system? Or do you think folks would be turned off by it?

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