Floor Damage has been a part of the traditional RPG games. I do not mean like the floor in your residence due to water damage or wear out due to their wear and tear. I mean like in the RPG dungeons the lava floors. The ice tile is not damaged floor per se to create slipperily and the sinkhole where make you start the dungeon again, pokemon game. The popular one in RPG is the spike trap. The standard damage floor deals 10 damages for each time of stepping on that tile thank you @Yanfly for explaining.
@MushroomCake28, thank you for your though. Now, I am thinking about trap tiles in Indiana Jones Movie's rock trap and The Mummy [1999] cobra trap and scrub beetle trap.
- Do you consider to have damage floor or effect floor in your game? [Why you did that or why do not think you want to do that?]
- How do you execute the mechanics? please go like the steps by steps the moderators will kill me for putting in the wrong place.
- Do you place the trigger floors in all the floor of the dungeon, half of the dungeon floor, or a little of the dungeon?
@MushroomCake28, thank you for your though. Now, I am thinking about trap tiles in Indiana Jones Movie's rock trap and The Mummy [1999] cobra trap and scrub beetle trap.
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