- Joined
- Jun 20, 2016
- Messages
- 1
- Reaction score
- 0
- First Language
- English
- Primarily Uses
Hello! New user here, but long-time lurker.
My small group and I have been working on our game, equilibriUm sIxteen, for a while now, and I, the developer, was looking at Undertale and Yume Nikki for battle system ideas. I want to do something kinda unique like the bullet hell and the on-map attacks, but I don't want E16 to be seen as another Undertale copycat.
I'm pretty sure others wold benefit from this kind of thread, too. So, any ideas on unique ways of gameplay, other than the standard built-in system and Undertale's?
Here is the short demo for E16 (compressed file was too big to add as attachment, my apologies), which includes the first battle against Cobalt. Note: this is a demo and nowhere near a complete product. We're still working on music and custom tiles for the game.
Thank you!
My small group and I have been working on our game, equilibriUm sIxteen, for a while now, and I, the developer, was looking at Undertale and Yume Nikki for battle system ideas. I want to do something kinda unique like the bullet hell and the on-map attacks, but I don't want E16 to be seen as another Undertale copycat.
I'm pretty sure others wold benefit from this kind of thread, too. So, any ideas on unique ways of gameplay, other than the standard built-in system and Undertale's?
Here is the short demo for E16 (compressed file was too big to add as attachment, my apologies), which includes the first battle against Cobalt. Note: this is a demo and nowhere near a complete product. We're still working on music and custom tiles for the game.
Thank you!