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- Apr 30, 2015
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The commercial game I have been working on is being put on hold for several weeks while I wait for my friend to finish a coding piece, so I wanna work on a short game for a few weeks while I wait.
I have been playing a lot of dishonored 2 lately, and it annoys me how I have yet to see good stealth gameplay(if anyone has, please link me to try it out lol) in an rpg maker game, so I feel like designing my own good one. After playing with Yanfly's stealth plugin Ive deduced that in terms of stealth the creator would have to design all of it on their own.
I already have ideas for how to program it, so I just want to discuss game mechanics in it. Attached is an image of 4 different players you can play as. The first one is going to be a blind person, or class if you will. For a while I've wanted to create a gameplay based on a person with echolocation(for those who don't know, echolocation is basically "seeing" with sound. Its mostly blind people who have this.)
I want each class to have different perks. For example the 3rd one which will be an Incubus, I want his class to have the ability "seduce" which allows the player to have a back up in case they get detected. They can seduce the enemy and knock him/her out before the enemy summons for help.
I imagine the girl on the left will be able to knock out enemies if she sneaks up behind them. The younger girl on the right I perpaps want to design it's abilities based on how a child would go about being stealthy. (Maybe her perk can be being quiet, and animals are more friendly to her.)
To make each bust more unique, I plan on using Photoshop to change the colors, like I did with the first one.
Here is a video if you want a quick video on what makes a good stealth game. Options.
The maps will have to be huge in order for this game to properly work, to allow space for players and enemies. My plan is to use that one plugin that preloads everything when the game opens. I'lll probably alter the loading screen to say "hey this may take a few minutes. This is to prevent lag and long loading screens in game. Go grab a coffee, get a glass of water, you probably dont drink enough anyways. relax and in a few minutes this will be done preloading."
Anyone have suggestions or ideas to implement? This is meant to be a short game that takes a few weeks to complete, if I finish it ill probably put it on steam for free.
I have been playing a lot of dishonored 2 lately, and it annoys me how I have yet to see good stealth gameplay(if anyone has, please link me to try it out lol) in an rpg maker game, so I feel like designing my own good one. After playing with Yanfly's stealth plugin Ive deduced that in terms of stealth the creator would have to design all of it on their own.
I already have ideas for how to program it, so I just want to discuss game mechanics in it. Attached is an image of 4 different players you can play as. The first one is going to be a blind person, or class if you will. For a while I've wanted to create a gameplay based on a person with echolocation(for those who don't know, echolocation is basically "seeing" with sound. Its mostly blind people who have this.)
I want each class to have different perks. For example the 3rd one which will be an Incubus, I want his class to have the ability "seduce" which allows the player to have a back up in case they get detected. They can seduce the enemy and knock him/her out before the enemy summons for help.
I imagine the girl on the left will be able to knock out enemies if she sneaks up behind them. The younger girl on the right I perpaps want to design it's abilities based on how a child would go about being stealthy. (Maybe her perk can be being quiet, and animals are more friendly to her.)
To make each bust more unique, I plan on using Photoshop to change the colors, like I did with the first one.
Here is a video if you want a quick video on what makes a good stealth game. Options.
The maps will have to be huge in order for this game to properly work, to allow space for players and enemies. My plan is to use that one plugin that preloads everything when the game opens. I'lll probably alter the loading screen to say "hey this may take a few minutes. This is to prevent lag and long loading screens in game. Go grab a coffee, get a glass of water, you probably dont drink enough anyways. relax and in a few minutes this will be done preloading."
Anyone have suggestions or ideas to implement? This is meant to be a short game that takes a few weeks to complete, if I finish it ill probably put it on steam for free.
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