While I don't think I'd be able to condense it that much just due to how both the plot and the game itself are currently intended to be structured, I see your point: if I'm only giving players a taste of the world, I should be as concise about it as I can. Thanks for making me think about that! Yep, that's pretty much the plan Without giving away too much, the idea is to give at least a bit of insight into a series of events that serve as a major backdrop/plot point in the main game. Oof, kinda putting on the pressure there... Joking aside, this is simple yet very helpful advice, thanks! Yeah, this is similar to what both trouble time and my IRL friend suggested, and is what I plan to do. Thanks for the feedback!