Thank you for the feedback! The game will be short and take place in a single building and said building’s immediate surroundings, i'm just planning on using the characters again. Oh, and i should probably explain the succubus thing. As far as the settings demons go, a succubus is ranked just below the demon gods. And as the demons climb the ranks like D&D devils, each one is a warrior with an average of a few hundred years of combat experience in various different forms, relic equipment, powerful support magic, and an aura of dark glory that projects infallible charm and charisma that prevents their own force from breaking, and can break the wills or convert his or her enemies to the demons invasion force. Speaking of converting enemies, they can corrupt mortals hearts with any of the seven deadly sins, offering anything from strength to mow down any enemy (wrath) or a territory where everyone lives their lives according to the succubi or incubi’s morals and ideal wqy of life, like a Happy Days atmosphere enforced by 1984 style surveillance (this would be a pride succubus’ offer and likely what they’ve done to their own territory.) Most feel mortals are beneath them and wouldn't consider a physical relationship. Their only real weakness is that they have a need to keep their excitement up, and so they have to fight in close combat to feel their enemies die, except the pride succubi, who are SO much better than their depraved peers and can stand to use a gun for the beginning of a battle….even if the do need to attempt a bayonet charge at some point. They also are a lot harder to summon to realspace. The tragedy isn't that becoming a succubus is a downgrade from a knight, it's that it means Falconer gave up her ethics and humanity to take tje easy way out.