Level 99 Demi-fiend
Post here if you have a small element you want feedback on – a “singular” idea, if you will. This is for posts that don't deserve their own thread.
I saw that, but from my understanding is that it was for projects that were out of the "only idea" phase and had some substance to them.The reason it is closed is we have a new location for that, its Ides that don't deserve their own thread. Will attempt to move it over there for you.
Yes you will be able to walk around in the over-world where you are placing all your buildings. Most of the game takes place on the over world map. (Walk around in, fight monsters in, anything else I can think of in. The root of the idea was to simply have the over-world be more interactive with more to do in it.) It's still an RPG. I don't want it to be a city building game.@nomotog
Your idea kind of reminds me of those world building management games, but many are just a big look at the world where you place buildings, but don't to walk around. It sounds like in your case you will be able to walk around, is that correct?
Also, perhaps letting the put things just "anywhere" may be too loose, as you said possibly making everything pointless.
Perhaps you can build ideas that would force the player to be a bit more "strategic" with the placement.
So, I guess an example could be like with your power plant, it could be "required" or simply be more "effective" if placed near water, for power cooling purposes.
Or for healing stations, more effective when placed near it supplies source, herbs=forest. Then you could limit the amount of places that can be placed near those. So, you could have it where there is only so much forest area, but 2 types of buildings utilize it, therefore players have to decide what they want more of and how to get the most output from their placement.
That could bring a more strategic game play element to your world building, maybe.....
I don't play alot of those kinds of games, so this is just a thought.
Thank you for the feedback, @slimmmeiske2@Twitch I like your idea to incorporate the tutorial into a tale that's being told. This way it won't feel out of place.
The plot seems generic mostly, though I'm intrigued by the statues and the lore behind it.
What I am wondering though is why you are calling it "Fairy Tale" when there doesn't really seem to be a reason so far. I might be wrong, but from what I've read "Legend" seems much closer to what you're describing than "Fairy Tale".