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So I'm having a little trouble deciding what I want to do in regards to one of my character's backstory.
This character is the antagonist of the story; a ghost girl who was murdered in the past. She's a vengeful spirit, and although I want her to be a sort of sympathetic character, I want to make her evil as well.
I don't want to go into too much detail about my story just yet, but the two protagonists end up in a haunted mansion. Let's just say the ghost girl is trying to kill the protagonists. So the ghost girl is already a somewhat unlikable character. However, I don't know if I should take it a step further.
Here are two options for ghost girl's past:
I brought this idea up with a friend, and they said they would go with option 1 since if I went with 2, they wouldn't like ghost girl at all. However, I'm not really trying to make the player like her. I was thinking that maybe not all evil characters need to be redeemed or entirely sympathetic. On the other hand, maybe I'm taking it a little too far with option 2, and I should play it safe with 1 instead. Perhaps I should go with 1 because the fact that she's trying to kill the protagonists in and of itself is enough to show she's evil.
Any opinions?
EDIT: tldr version: Should I make a sympathetic antagonist? (I'm not asking how, but if I should.)
This character is the antagonist of the story; a ghost girl who was murdered in the past. She's a vengeful spirit, and although I want her to be a sort of sympathetic character, I want to make her evil as well.
I don't want to go into too much detail about my story just yet, but the two protagonists end up in a haunted mansion. Let's just say the ghost girl is trying to kill the protagonists. So the ghost girl is already a somewhat unlikable character. However, I don't know if I should take it a step further.
Here are two options for ghost girl's past:
- Leave her as is. She was murdered, plain and simple. Now that she's an evil spirit, she's trying to kill the protagonists for her own personal goals.
- When the ghost girl was still a normal, living human, she was murdered. She returned as a vengeful ghost and killed someone who was very nice to her when she was still alive - she considered this person family. She killed the person as revenge against her murderer. Now that she's an evil spirit, she's trying to kill the protagonists for her own personal goals.
I brought this idea up with a friend, and they said they would go with option 1 since if I went with 2, they wouldn't like ghost girl at all. However, I'm not really trying to make the player like her. I was thinking that maybe not all evil characters need to be redeemed or entirely sympathetic. On the other hand, maybe I'm taking it a little too far with option 2, and I should play it safe with 1 instead. Perhaps I should go with 1 because the fact that she's trying to kill the protagonists in and of itself is enough to show she's evil.
Any opinions?
EDIT: tldr version: Should I make a sympathetic antagonist? (I'm not asking how, but if I should.)
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