<Custom Class Parameters> maxhp = level * 10 + 90; maxmp = level * 5 + 45; atk = level * 3 + 10; def = level * 2 + 10; mat = level * 1 + 10; mdf = level * 3 + 10; agi = level * 4 + 10; luk = level * 2 + 10; exp = level * 100; </Custom Class Parameters>
I think you miss the more dastardly gods. Compare for example the pantheon from my game, Legend of Terra Firma, which is split between the light half and the dark half.Vallos: the god of strength, bravery, and war
Erodina: the goddess of love and beauty
Sagamir: the god of adventure and exploration
Merxes: the god of death
Zeno: the god of knowledge and wisdom
Jezabri: the god of entertainment and pleasure
Genevieve: the goddess of birth and healing
Kaspatore: the god of ambition and self-interest
Dremythyr: the god of dreams, illusions, and mystery
@slimmmeiske2 I was just looking for feedback really, like is it doable, realistic, fair to the consumer, etc.@Ravos9988 This isn't the forum to request an (existing) plugin. If you want to know how to implement your idea, this post needs to be moved.
If on the other hand, you just want feedback on the idea of using level caps and importing stats from previous entries, then the post is fine where it is.
So basically, a type of player swap/sub or totem type event with a touch of FireEmblem strategy (what characters, or totems in your case, work best with each enemy encounter, if you choose wrong, the totem could be outmatched, die, and never be recovered)?When an Alpha honors the call, I want the player-character to be swapped out with the Alpha, making them the focus. The player will use them in combat for a set amount of turns (they will have their own attacks and etc.)
Yes! That's pretty spot on actually. ^_^
Sure, even PM in the future, we might be able to learn from eachotherYes! That's pretty spot on actually. ^_^
I'll be sure to check out those plug-ins and look into those ideas you suggested. I may come back to this thread with more questions in the future, but for now-- thanks a bunch!
If the story and soundtrack is good, I think I would. Combat having some flavor to it would be a plus also but for something like that, I feel like presentation would be the thing that would hook me the most. I like playing long games if they are nice to look at and fun to listen to. My favorite example of this is Dragon Quest 8 Journey of the Cursed King. Hope my input helpsSuddenly have an urge to make a huge open world game like the Elder Scrolls. Except that it's in RM, and the fights will use the JRPG sideview battles. Then I thought about the time involved in actually making something like this. Hmm... yeah.
So would you want to play something like this?