- Oct 15, 2017
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You can't mention Norse warriors without mentioning Berserkers. You could even go down the shapeshifting route, with wolf-warriors actually turning into huge wolves during battle.- What would be proper classes to have in a world based around Norse mythology? The culture of a land somewhat comes into play when considering what type of "warriors" there would be, so this is rather important. FE deals with this by having different countries based on real life cultures, and thus have a larger selection of classes to pick from (Ex. In Fates, Hoshido is based on Japanese culture and has Samurai and Ninja classes while Norh, which is based on European culture, has more medieval classes like Armored Knight and Cavalry). Not sure I could go that route though...
Focus on trimming your core gameplay to the bare essentials instead of adding other mechanics that would be cool. Not only it will make the project manageable, but it will also produce a better, more focused game.- Even with the battle system being the way it is, would an exploration aspect still work in a game like this? I don't mean dungeon crawling; something closer to scouting out locations and possibly spying on enemies (for a potential sneak attack)?