- May 24, 2020
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You'll never go wrong with "four heroes foretold by prophecy save the world from an evil clown/wizard"!What Should I do for the storyline of my first game a simple story like an old Final Fantasy game or should I aim hire am making my own custom tilesets for this so any advise
Love it. Would just aim to make the world map art varied enough to stay interesting.How do you all feel about an rpg that takes place entirely on the world map?
I am testing a similar idea in a science-fiction project I'm toying with -- when a player "lands" on a planet (via an overworld "space" map) they are placed on an overworld "planet" map where they can find locations to visit (e.g. cities, factories, etc.), and then when they access those locations, they are prompted (if it's a big enough area like a city) to choose the more specific location they would like to visit (e.g. particular locations within the city) which then have interior/exterior maps. Hoping it facilitates creating a larger game and gives the illusion of a larger world because I only need to map the specific locations players will visit (e.g. a bar, or an apartment, or an alleyway), as opposed to, say, a whole city. And I can also make certain locations only appear as options when the player learns of them or has a mission there, etc.