i'm gonna do something a little different this time. instead of character critiques, i'm gonna ask for a landscape critique. by that i mean the way my world map looks. i've changed the layout quite a lot of times over the past few months, so not many things you see here will stay the same. i cut out a few structures and islands that you don't visit in this game in order to not clutter the map with stuff you dont visit. i'll go over the names of the provinces and who or what lives in them, along with the region's dungeon (if they have one). ignore the blurriness of the pictures. the pics were too big to post without shrinking them down, and i dont have photoshop yet so i had to use MSpaint.
this is riften:
and these are the boarders:
1: merigate (mare-ih-gate) is the starting region for party 1. its residence are mostly humans, but there are a lot of untamed wilds around the edges of the communities. the biggest city in the world is located at the south west coast of this region. this is also the secret home to the beastkin. they live in a secluded kingdom near the border that is engulfed in fog. the only way you could get around is by following a scent trail. the kingdom it's self isn't that foggy. there are quite a few relics from a past war that are still left lying around to be explored. dungeon: hidden stronghold
2: heldrich (hel-drich) is a dense forest area filled with hostile wildlife. the half or the region closer to merigate is inhabited by the ahn'tlo which are a race of human shaped animals. the forest is considered a sacred place where only those who they deem worthy can enter. deeper into the woods live a race of monstrous, un evolved animal people called the ferals who are a constant threat to the ahn'tlo. the woods themselves have strange mutated plant life that range from gigantic flowers to massive root towers that are made of stone. the half that's closer to the akinomori region, however, is much more hospitable. i haven't decided who owns that castle yet. dungeon: stoneroot citadel.
3: presko (press-co) is a militarized region owned by the R.D.C. (riften defense corps) which is mostly considered the human's army. other races can join, but its mostly an army of humans. they use a mixture of swords and machine guns. their job is to defend riften from danger. there also lies the ruins of a city where horrible magic experiments were conducted and almost caused the end of all life. the whole city was lowered into the ground by the goddess so nothing could escape into the rest of the world. there is also a hidden temple in the woods, and a smeltery thats on the other side of the crevice that is half owned by presko and halu vaans. the other parts of the region are mostly untouched. there is no dungeon.
4: alsidia (al-sid-ee-ah) is the most racial friendly region in the continent. the city is full of many different races and cultures. buy that doesn't mean that this region is completely safe. there's an untamed mountain range that looms over the region. it is unknown why there are so many orcs in this region. (until later in the game when it turns out that the orcs made their fortress in the mountain. caves and ruins are hidden throughout the wooded areas of the region. there is also a really strange building near the giant wall that is rumored to be a link to another world. there is a building near the edge of the woods that i was thinking of removing. dungeon: orcan fortress.
5: halu vaans
13: olikapi ocean
14: prehisto island
fairy tale land
19: the farlands
20 i guess: other worlds