So I was thinking about making battle system more "dynamic" (At least, that's the idea ), I think an ATB system would fit for this. Okay, lets say we're in a battle (ATB based), so whoever charges its action gauge gets to attack, heal or whatever, but, there are is a time when none of your characters are able to move (Assuming you have a party rather than 1 fighter), the thing is, could we give him something to do meanwhile? This is my idea, those "idle" fighters (Both actors and enemies) could use a Defend/Dodge/Counter/Charge command or just stand normally. - The Defend command: this would be the normal defense command. The only difference would be when you use it. Reduces physical damage. - The Dodge command: Its no perfect, just increases your dodge chances for physical attacks until it gets his turn again. - The Counter command: Like above, increases your counerattack chances for physical attacks. - The Charge command: The character charges MP but lowers its DEF, this charge is constant until its next turn starts. You can choose only one of these, or none, per "idle turn". What do you guys think about this?