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Idle Dialogue Exit


Version: 1.0


Author: DiamondandPlatinum3


Date: July 23, 2013


Planned Future Versions

  • You Tell Me :)
Description
This script allows you to set an automatic continuation when your player is not being responsive.


Basically if your player has not read the text in the textbox before a specified amount of time, you can allow it so that the NPC talking to them can do one of two things.

  • Move on to the Next Event Command (this is just the next command in the list; so it may be another text box or a battle).
  • Exit event processing entirely. This NPC will start doing all the things they were doing before you bothered them and act like you never spoke to them.
Features
  • Exits Dialogue Processing after a certain period of inactivity.
  • If the above has taken place, you can choose to exit event processing entirely if desired.
  • Activate an Event-Switch or Self-Switch once the player has ignored an NPC. Use this to make them show emotions or something of that nature.
Screenshots
Can't really screenshot this, try it out for yourself :)


Instructions


Paste this script ABOVE any custom messaging system you are using.


Instructions are in the Script.


Script


Get it from here


Credit

  • DiamondandPlatinum3
ThanksSupport
Post in this thread or PM me.


Known Compatibility Issues


I am unaware of any scripts it doesn't work with; if you find any, post in this thread.


This script overwrites some default methods for window_base. I anticipate this should be okay for most Messaging Systems, however be wary of custom message systems all the same.


Demo


Shouldn't be necessary


Author's Notes


This weeks scripting has been brought to you by the letter 'k', as in "AbsoluteIce (10:51:13AM): K".


Terms of Use


You may find my Terms of Use Here.

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